Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Matt Hoffman
This is, from what I understand, is each zombie doesn't think on it's own. In current Source, any npc_* creates it's own NPC, using it's own logic, thinking on it's own. However, in L4D, all the zombies are just effects' of a puppet master, who uses the zombie models as fingers. He thinks for

Re: [hlcoders] Client sending info to server : alternative to engine-ClientCmd(szCmd)

2008-12-07 Thread Ryan Sheffer
Here is an interesting article by ts2do on sending strings of data from the client to the server using the usercmd. Its great for sending secure data from VGUI elements or anything else. http://developer.valvesoftware.com/wiki/UserCmd_strings On Sat, Dec 6, 2008 at 12:20 AM, Janek [EMAIL

Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Gustavo Ramos Lira
Oh, thank you. That really helps. To be honest, that would do it amazingly well for me. I need to factions fighting each other, so it's perfectly fine to have two hive minds hammering at each other using their puppets. Now here comes a possibly stupid question (since I haven't actually started out

Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Yorg Kuijs
I digged into that a while ago cause I was interested in modding Left4Dead, appently everything's pretty much available when the SDK is out EXCEPT the code, but afaik it wasn't an official confirmation but it's the likely course since the code for tf2, portal, css, etc wasnt released

Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Matt Stafford
I read in an interview a while ago that the AI Director will be available in the SDK Update, so perhaps the non-game specific portions of the code will be included in the SDK (like the control point code from TF2). Fingers crossed. On Mon, Dec 8, 2008 at 12:35 AM, Yorg Kuijs [EMAIL PROTECTED]

[hlcoders] Anyone using an SSD Drive for compiling?

2008-12-07 Thread Minh
Hope this isn't too off topic but I'm considering purchasing an Intel X25-M SSD drive in hopes of improving my compile times and general coding experience (I do a lot of stop/edit debugging and constant searching in files). Does anyone have any experience using SSD drives? Is it

Re: [hlcoders] Anyone using an SSD Drive for compiling?

2008-12-07 Thread Matt Hoffman
I don't see how a SSD Drive would improve compile times at all. Most of the compile times is just crunching numbers, not read/write. Cannot remark on the coding aspect though. On Sun, Dec 7, 2008 at 2:56 PM, Minh [EMAIL PROTECTED] wrote: Hope this isn't too off topic but I'm considering

Re: [hlcoders] Anyone using an SSD Drive for compiling?

2008-12-07 Thread Andrew Ritchie
I'd imagine you might see some improvements with intelisense if you're using Visual Studio, and probably a bit of an improvement on the compiling when it's creating and reading the obj files, but have no hard evidence. You may have the honour of being the first one to actually put it to the test.