This is, from what I understand, is each zombie doesn't think on it's own.
In current Source, any npc_* creates it's own NPC, using it's own logic,
thinking on it's own. However, in L4D, all the zombies are just effects' of
a puppet master, who uses the zombie models as fingers. He thinks for
Here is an interesting article by ts2do on sending strings of data from the
client to the server using the usercmd. Its great for sending secure data
from VGUI elements or anything else.
http://developer.valvesoftware.com/wiki/UserCmd_strings
On Sat, Dec 6, 2008 at 12:20 AM, Janek [EMAIL
Oh, thank you. That really helps.
To be honest, that would do it amazingly well for me. I need to factions
fighting each other, so it's perfectly fine to have two hive minds
hammering at each other using their puppets. Now here comes a possibly
stupid question (since I haven't actually started out
I digged into that a while ago cause I was interested in modding
Left4Dead, appently everything's pretty much available when the SDK is
out EXCEPT the code, but afaik it wasn't an official confirmation but
it's the likely course since the code for tf2, portal, css, etc wasnt
released
I read in an interview a while ago that the AI Director will be available in
the SDK Update, so perhaps the non-game specific portions of the code will
be included in the SDK (like the control point code from TF2). Fingers
crossed.
On Mon, Dec 8, 2008 at 12:35 AM, Yorg Kuijs [EMAIL PROTECTED]
Hope this isn't too off topic but I'm considering purchasing an Intel
X25-M SSD drive in hopes of improving my compile times and general coding
experience (I do a lot of stop/edit debugging and constant searching in
files).
Does anyone have any experience using SSD drives? Is it
I don't see how a SSD Drive would improve compile times at all. Most of the
compile times is just crunching numbers, not read/write. Cannot remark on
the coding aspect though.
On Sun, Dec 7, 2008 at 2:56 PM, Minh [EMAIL PROTECTED] wrote:
Hope this isn't too off topic but I'm considering
I'd imagine you might see some improvements with intelisense if you're using
Visual Studio, and probably a bit of an improvement on the compiling when
it's creating and reading the obj files, but have no hard evidence.
You may have the honour of being the first one to actually put it to the
test.
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