[hlcoders] Grenades going through spawned models

2008-12-23 Thread Aditya Gaddam
Hi, I have project where I am spawning some models programmatically. They collide fine with me and most ammunition (including rockets, crossbow bolts, SMG secondary fire), but grenades and the secondary fire for the assault rifle seem to just go through. The models being spawned derive from

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread botman
cheeseh-bu wrote: Hi all, first of all, thanks for the help to get my plugin for the Orange box SDK working, My plugin is at *http://rcbot.bots-united.com* Now just a message for anyone interested in contributing to the source (Bear in mind it is in *Alpha stage*): Yay! Something to

[hlcoders] specating bug and rounds not ending

2008-12-23 Thread Yorg Kuijs
Hey list, my previous attemts at making a windnade turned out good :D so I'm now going back to fixing some bugs First bug is been in for a while and I've seen other mods that have it too: Now and then spectate is bugged, when you free view into a wall it will constantly fall down into the map

Re: [hlcoders] specating bug and rounds not ending

2008-12-23 Thread Mack Corl
I think we fixed that first bug in my mod by calling PostThinkVPhysics(); in the Spawn() function of sdk_player, before putting the player into the observer mode. On Tue, Dec 23, 2008 at 12:29 PM, Yorg Kuijs yorg.ku...@home.nl wrote: Hey list, my previous attemts at making a windnade turned

Re: [hlcoders] specating bug and rounds not ending

2008-12-23 Thread Maarten De Meyer
I fixed mine with http://forums.thewavelength.net/index.php?showtopic=11140st=15 hth Hey list, my previous attemts at making a windnade turned out good :D so I'm now going back to fixing some bugs First bug is been in for a while and I've seen other mods that have it too: Now and then

Re: [hlcoders] specating bug and rounds not ending

2008-12-23 Thread Yorg Kuijs
Gonna try the movetype noclip. Any clues on why it leaves a round going in some cases when it shouldnt? both 1 players and 0 players(and less???) is covered so there's no room left for not doing it(unless more then one alive ofc) Maarten De Meyer wrote: I fixed mine with

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread Nick
Because valve hates open source with a vengeance, and also some one posted the entire valve source sdk onto sourceforge?? Sourceforge, the open source code sharing place? If that doesn't get a call from the lawyers I don't know what will https://rcbot2.svn.sourceforge.net/svnroot/rcbot2/

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread Jed
From my own experience I don't think Valve are THAT bad and would ask politely for it to be removed. That said there must be at least a dozen other full dumps of the SDK code in various doxygen/svn repositories on the web. Heck just google for a common SDK class name and it'll come up in Google. I

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread 1nsane
But if valve finds this useful... Surely they could work something out. Not like bots would hurt their MP games. The opposite, would make them possible to play offline. On Tue, Dec 23, 2008 at 5:00 PM, Nick xnicho...@gmail.com wrote: Because valve hates open source with a vengeance, and also

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread Olly
You really need to learn the facts before making statements like you do. If someone posted any CLOSED source code of valve, it would be off very quick. And chances are, you wouldn't even know about it. Do you even know how many open-source projects that are based on the sdk exist already? It

Re: [hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-23 Thread eddie renalie
alliedmods.net has been hosting a repository of the source sdk modified to be compatible with GCC 4.* for at least a year (which helps a ton). I doubt that Valve would care if other people hosted the source sdk als long as there's no intent to do anything commercial with it. On Tue, Dec 23, 2008

Re: [hlcoders] specating bug and rounds not ending

2008-12-23 Thread cheeseh-bu
I think we'd also need to see what you do with the counter variables afater finding them, as I don't see much wrong with that code just looking at it. hope i can help with it.. On Tue, Dec 23, 2008 at 5:29 PM, Yorg Kuijs yorg.ku...@home.nl wrote: Hey list, my previous attemts at making a