Hi,
I have project where I am spawning some models programmatically. They
collide fine with me and most ammunition (including rockets, crossbow bolts,
SMG secondary fire), but grenades and the secondary fire for the assault
rifle seem to just go through.
The models being spawned derive from
cheeseh-bu wrote:
Hi all,
first of all, thanks for the help to get my plugin for the Orange box SDK
working, My plugin is at *http://rcbot.bots-united.com*
Now just a message for anyone interested in contributing to the source (Bear
in mind it is in *Alpha stage*):
Yay! Something to
Hey list,
my previous attemts at making a windnade turned out good :D
so I'm now going back to fixing some bugs
First bug is been in for a while and I've seen other mods that have it too:
Now and then spectate is bugged, when you free view into a wall it will
constantly fall down into the map
I think we fixed that first bug in my mod by calling PostThinkVPhysics(); in
the Spawn() function of sdk_player, before putting the player into the
observer mode.
On Tue, Dec 23, 2008 at 12:29 PM, Yorg Kuijs yorg.ku...@home.nl wrote:
Hey list,
my previous attemts at making a windnade turned
I fixed mine with
http://forums.thewavelength.net/index.php?showtopic=11140st=15
hth
Hey list,
my previous attemts at making a windnade turned out good :D
so I'm now going back to fixing some bugs
First bug is been in for a while and I've seen other mods that have it
too:
Now and then
Gonna try the movetype noclip.
Any clues on why it leaves a round going in some cases when it shouldnt?
both 1 players and 0 players(and less???) is covered so there's no room
left for not doing it(unless more then one alive ofc)
Maarten De Meyer wrote:
I fixed mine with
Because valve hates open source with a vengeance, and also some one
posted the entire valve source sdk onto sourceforge?? Sourceforge, the
open source code sharing place? If that doesn't get a call from the
lawyers I don't know what will
https://rcbot2.svn.sourceforge.net/svnroot/rcbot2/
From my own experience I don't think Valve are THAT bad and would ask
politely for it to be removed. That said there must be at least a
dozen other full dumps of the SDK code in various doxygen/svn
repositories on the web. Heck just google for a common SDK class name
and it'll come up in Google. I
But if valve finds this useful... Surely they could work something out. Not
like bots would hurt their MP games. The opposite, would make them possible
to play offline.
On Tue, Dec 23, 2008 at 5:00 PM, Nick xnicho...@gmail.com wrote:
Because valve hates open source with a vengeance, and also
You really need to learn the facts before making statements like you do.
If someone posted any CLOSED source code of valve, it would be off very
quick. And chances are, you wouldn't even know about it.
Do you even know how many open-source projects that are based on the sdk
exist already? It
alliedmods.net has been hosting a repository of the source sdk modified to
be compatible with GCC 4.* for at least a year (which helps a ton). I doubt
that Valve would care if other people hosted the source sdk als long as
there's no intent to do anything commercial with it.
On Tue, Dec 23, 2008
I think we'd also need to see what you do with the counter variables afater
finding them, as I don't see much wrong with that code just looking at it.
hope i can help with it..
On Tue, Dec 23, 2008 at 5:29 PM, Yorg Kuijs yorg.ku...@home.nl wrote:
Hey list,
my previous attemts at making a
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