Gonna try the movetype noclip.
Any clues on why it leaves a round going in some cases when it shouldnt?
both 1 players and 0 players(and less???) is covered so there's no room 
left for not doing it(unless more then one alive ofc)

Maarten De Meyer wrote:
> I fixed mine with
>
> http://forums.thewavelength.net/index.php?showtopic=11140&st=15
>
> hth
>   


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