Re: [hlcoders] Animation Events on Server only?

2009-01-12 Thread Michael Chang
Ryan Thank a bunch for your help. I traced up and down the Source SDK codebase looking for clues on where mstudioevent_t are created and stored into SeqDesc's. All I can find are stuff that accesses the events, and sets their indices, but never instantiating and storing them. It seems like

Re: [hlcoders] Explosion effects

2009-01-12 Thread Yorg Kuijs
Thanks alot, that was it! (fx_explosion) I there found I previously used fire_cloud2 as the filename, that was the correct effect name and that changed it. So any idea what the index is for then? Ryan Sheffer wrote: You will find all you need in: This is where the client receives a message

[hlcoders] pickup entity respawning at center of map

2009-01-12 Thread Yorg Kuijs
Hey list, sorry about the lot of posts but I have no idea what's wrong. after doing my changes so my pickup worked properly and has animations the entity eventually turned out to be respawning in the center of the map. I tried reverting the changes related to making my item float in the sky

Re: [hlcoders] pickup entity respawning at center of map

2009-01-12 Thread Giancarlo Rivas
g_pgamerules is a pointer to the class CGameRules @ gamerules.h/cpp, about spawning at the center of the map I forgot but its related to sthe pickup setting the original origin (a variable) of the item to 0,0,0 and then when it moves to somewhere else it has a timer that when triggers resets the

Re: [hlcoders] pickup entity respawning at center of map

2009-01-12 Thread Yorg Kuijs
Well the think function for falling to the ground(fallthink) should have been working, but copied the last bit of it anyway which set some origins and created leveldesignerobject(so the pickup itself I guess?) , after doing that it worked... BUT a new problem arose, spent over half an hour

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-12 Thread Aditya Gaddam
I actually don't see how a general overview could really help other than maybe the first few steps. And with the source engine, those first few steps are usually fairly easy to figure out anyway. But when you do figure those steps out yourself, you find little trinkets of code and patterns that

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-12 Thread Minh
Do you use the Hammer auto-save feature? I think it's turned on by default but you might want to check your options. Aditya Gaddam wrote: I actually don't see how a general overview could really help other than maybe the first few steps. And with the source engine, those first few steps are