[hlcoders] Vertices assigned to which bone?

2009-03-15 Thread Tobias Kammersgaard
Hey! I'm working on a new model decompiler, since Cannonfodder has been gone for so long, and a new one would be quite useful. I've ran into a problem, I can't seem to figure out on my own. I've got the vertex data mostly printed correctly, but I can't figure out how to determine which vertices

Re: [hlcoders] Vertices assigned to which bone?

2009-03-15 Thread James Gray
Look at the source to studiomdl in the SDK. On Mar 15, 2009, at 8:52 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: Hey! I'm working on a new model decompiler, since Cannonfodder has been gone for so long, and a new one would be quite useful. I've ran into a problem, I

[hlcoders] HL2MP Stunstick Model Error

2009-03-15 Thread Idrox Gedrono
Creating an Orange Box Multiplayer Mod and compiling it with only necessary changes to code, the stunstick first person model (I don't know about third-person) seems to be unavailable, and you can only see the corner bit of the flashing red 'ERROR' model. The weapon itself works, sounds and

Re: [hlcoders] HL2MP Stunstick Model Error

2009-03-15 Thread Yorg Kuijs
If you have GCFscape you can open a half life 2 related .gcf and find the stunstick and other missing stuff there, then just extract them to your own folder. And yeah some documentation on it would be great though, newbie documentation is like, ok here make a mod, compile and now you have a