Hey!
I'm working on a new model decompiler, since Cannonfodder has been gone for
so long, and a new one would be quite useful.
I've ran into a problem, I can't seem to figure out on my own. I've got the
vertex data mostly printed correctly,
but I can't figure out how to determine which vertices
Look at the source to studiomdl in the SDK.
On Mar 15, 2009, at 8:52 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com
wrote:
Hey!
I'm working on a new model decompiler, since Cannonfodder has been
gone for
so long, and a new one would be quite useful.
I've ran into a problem, I
Creating an Orange Box Multiplayer Mod and compiling it with only necessary
changes to code, the stunstick first person model (I don't know about
third-person) seems to be unavailable, and you can only see the corner bit of
the flashing red 'ERROR' model. The weapon itself works, sounds and
If you have GCFscape you can open a half life 2 related .gcf and find
the stunstick and other missing stuff there, then just extract them to
your own folder.
And yeah some documentation on it would be great though, newbie
documentation is like, ok here make a mod, compile and now you have a
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