Something else to add to the confusion :-) In vgui_int.cpp, I commented out
the line g_pVGuiLocalize-AddFile( resource/hl2mp_%language%.txt, GAME
);, and added one to specifically load my mod's localization file - it still
doesn't work.
Regards,
Radimir
Nor do I then in my own mods, the _english.txt works fine for me, isn't
gameinfo_path the mod directory?
Anyway I've tried to help him on the Steam coding forums already and
referred him to try here.
Would it be an option to make a new testmod and test out if you can get
the file working
Hello there.
I'm trying to change my HL2 DM's effects to more 21 century one's.
Here are sparks - since I can't be arsed with switching every single
particle to EP2 particle system, I just wanted to make them bigger, make
them last longer and the thing that's most important - to give them
Hi List,
I would like to determine if I'm currently playing a demo server side.
Client side you can use engine-Is PlayingDemo(), but it is only client
side. Is there a way to get this state server side only. It's due to a
portion of code I have to execute in a function which is server side only.
I'm thinking that it's probably a stupid question as playing demo, server
shoudn't be sollicited, should it ?
J.
2010/1/23 Janek jan...@gmail.com
Hi List,
I would like to determine if I'm currently playing a demo server side.
Client side you can use engine-Is PlayingDemo(), but it is only
Yeah I don't think that the server is even used?
Thanks,
- Saul.
On 23 January 2010 12:30, Janek jan...@gmail.com wrote:
I'm thinking that it's probably a stupid question as playing demo, server
shoudn't be sollicited, should it ?
J.
2010/1/23 Janek jan...@gmail.com
Hi List,
I
Hi,
Whenever you use vehicles in hl2mp, the view in them is all out of
synch, ghosting/juddering are the best terms I can think of.
Now I originally wasn't going to ask this because in ShadowSource it
wasn't *too* bad, it jumped around but it was *just* bearable. However
todays test game
Hope this helps:
http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes
Thanks,
- Saul.
On 23 January 2010 22:03, Chief Whosm
chiefwhosmoralsareelas...@googlemail.com wrote:
Hi,
Whenever you use vehicles in hl2mp, the view in them is all out of
synch, ghosting/juddering are
Here is a page which has needed fixes:
http://developer.valvesoftware.com/wiki/Multiplayer_Vehicle_Fixes
It fixes vehicle view jitter, but there is no true prediction because the
vehicle movement logic only occurs on the server. So in a high latency
situation players will experience the vehicle
I take it that it would be a lot of work and take a skilled programmer to
re-write prediction for the vehicles to put more of it client-side?
On Sat, Jan 23, 2010 at 2:33 PM, Christopher Harris
char...@resrchnet.comwrote:
Here is a page which has needed fixes:
We actually managed to do a vehicle implementation that made the
controls strictly client authorative. Basically, the driver of the
vehicle gets his own vphysics object created and he controls it on his
client machine, and passes the origin and angles to the server.
The server then passes that
All objects are interpolated I think... the problem is the client
could send bogus origins and result in hacking. Never trust the
client!
On Sunday, January 24, 2010, Minh minh...@telus.net wrote:
We actually managed to do a vehicle implementation that made the
controls strictly client
Yea, that's definitely an issue.. but if the server did some checks on
his end, the server can see if the updates were valid or not and
basically just ignore the invalid updates or do something accordingly.
Like if the client sent an update that he was at position X, and then
half a second
I know little about networking and interpolation, but why can't the vehicles
be set up like a client? Clients only appear jerky in high ping (150+)
situations. -- Theoretically you could stop interpolating the player entity
in the vehicle (movement wise) and do the vehicle instead.
I think. :p
Minh Le? THE Minh Le? :O The original creator of CS?
On Sunday, January 24, 2010, Minh minh...@telus.net wrote:
Yea, that's definitely an issue.. but if the server did some checks on
his end, the server can see if the updates were valid or not and
basically just ignore the invalid updates or
Saul Rennison ?!?! THE Saul Rennison ?!? The Saul that posts on HLCoders?
/me takes a cold shower
Saul Rennison wrote:
Minh Le? THE Minh Le? :O The original creator of CS?
On Sunday, January 24, 2010, Minh minh...@telus.net wrote:
Yea, that's definitely an issue.. but if the server did
YES! THAT'S ME! omgomgomgomgomg. Wait till I tell my girlfriends who
came by the say hi!
On Sunday, January 24, 2010, Minh minh...@telus.net wrote:
Saul Rennison ?!?! THE Saul Rennison ?!? The Saul that posts on HLCoders?
/me takes a cold shower
Saul Rennison wrote:
Minh Le? THE Minh Le? :O
All you have to do for the stock vehicles to smooth out the local view is to
invalidate the local playres bone cache after the entities have simulated,
and then do a partial view recalculation so that the local player is seated
in the vehicle correctly.
The issue arrives in MP because the local
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