Re: [hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread AzuiSleet
I took a look at this video, it appears it's a rather primitive tool to run net_stringcmd commands on a server before the full sign on is complete (why did he have to launch the game?). Valve knows about this but hasn't done anything about this yet. In particular it looks like it runs the status

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread AzuiSleet
Their OpenID provider works just fine, I promise! Here's my page to test it: http://heronforce2.heronirc.net/ And the source.. http://heronforce2.heronirc.net/src.7z If you want to get it to work you need: Pear base, Pear DB, Curl, php_pdo, php_pdo_sqlite, php_curl. Their server doesn't have any

Re: [hlcoders] tf2 client plugin question

2009-12-09 Thread AzuiSleet
Well you should be getting IVEngineClient instead of IVEngineServer, it has the method you are looking for. On Wed, Dec 9, 2009 at 2:10 AM, JoeX joe.cabe...@gmail.com wrote: hello everyone! this is my first post, so let me introduce myself. My name is Joe, and i'm from Chile (latin america),

Re: [hlcoders] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread AzuiSleet
These exploits are already public, and have been floating around for years before anyway. On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Is it really a good idea to post the link? Not everyone on this list has the best intentions, nor do I think anyone can do

Re: [hlcoders] Request to Valve: Increase the model precache limit.

2009-06-28 Thread AzuiSleet
he got it for a free with a deal from VALVe. It's not free if he's paying half of every sale for the engine access. It seems to be waste to not ship his own engine binaries, since it breaks whenever the TF2 guys update the engine anyway. He can push the limits for his own mod, instead of having

Re: [hlcoders] Changing the texture sampling?

2009-06-12 Thread AzuiSleet
If you have a vtf on the disk, you can easily turn on the point sample flag in something like VTFEdit. On Fri, Jun 12, 2009 at 2:18 PM, Jan Frederick Eick j.f.e...@gmx.de wrote: Hey guys! I'm feeling like Sherlock Holmes right now... I've been searching, coding and debugging since hours ;)

Re: [hlcoders] Changing the texture sampling?

2009-06-09 Thread AzuiSleet
I did something similar, using 3d vgui, but I was drawing a texture that was transparent, so the contents didn't have to be a power of two. The problem I had was that it was sampling the transparent parts from the edges, so there would be lines on the part of the texture that was transparent. I

Re: [hlcoders] HTML Screen Texture/Overlay/VGUI

2009-06-04 Thread AzuiSleet
Well, you can draw the HTML vgui in 3d like how the vguiscreen does it. I'm not sure if you plan on making it interactive or not. On Thu, Jun 4, 2009 at 4:34 AM, Jens M. Stober m...@elorx.com wrote: Hi, I want to create a texture, overlay or vgui screen that acts like a texture on a

Re: [hlcoders] Plugins on orange box mods don't work.

2008-05-31 Thread AzuiSleet
You haven't provided very much information, but you should check if the metamod plugin is loaded (plugin_print), and see that meta list shows the plugin you're trying to use. It may also be that the specific plugin you're trying to use is incompatible with the mod you're running. It's not unheard