I took a look at this video, it appears it's a rather primitive tool
to run net_stringcmd commands on a server before the full sign on is
complete (why did he have to launch the game?). Valve knows about this
but hasn't done anything about this yet. In particular it looks like
it runs the status
Their OpenID provider works just fine, I promise! Here's my page to test it:
http://heronforce2.heronirc.net/
And the source.. http://heronforce2.heronirc.net/src.7z
If you want to get it to work you need: Pear base, Pear DB, Curl,
php_pdo, php_pdo_sqlite, php_curl. Their server doesn't have any
Well you should be getting IVEngineClient instead of IVEngineServer,
it has the method you are looking for.
On Wed, Dec 9, 2009 at 2:10 AM, JoeX joe.cabe...@gmail.com wrote:
hello everyone!
this is my first post, so let me introduce myself. My name is Joe, and i'm
from Chile (latin america),
These exploits are already public, and have been floating around for years
before anyway.
On Thu, Aug 20, 2009 at 8:43 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:
Is it really a good idea to post the link? Not everyone on this list has
the
best intentions, nor do I think anyone can do
he got it for a free with a deal from VALVe. It's not free if he's paying
half of every sale for the engine access. It seems to be waste to not ship
his own engine binaries, since it breaks whenever the TF2 guys update the
engine anyway. He can push the limits for his own mod, instead of having
If you have a vtf on the disk, you can easily turn on the point sample flag
in something like VTFEdit.
On Fri, Jun 12, 2009 at 2:18 PM, Jan Frederick Eick j.f.e...@gmx.de wrote:
Hey guys!
I'm feeling like Sherlock Holmes right now... I've been searching,
coding and debugging since hours ;)
I did something similar, using 3d vgui, but I was drawing a texture that was
transparent, so the contents didn't have to be a power of two. The problem I
had was that it was sampling the transparent parts from the edges, so there
would be lines on the part of the texture that was transparent. I
Well, you can draw the HTML vgui in 3d like how the vguiscreen does it. I'm
not sure if you plan on making it interactive or not.
On Thu, Jun 4, 2009 at 4:34 AM, Jens M. Stober m...@elorx.com wrote:
Hi,
I want to create a texture, overlay or vgui screen that acts like a texture
on a
You haven't provided very much information, but you should check if the
metamod plugin is loaded (plugin_print), and see that meta list shows the
plugin you're trying to use. It may also be that the specific plugin you're
trying to use is incompatible with the mod you're running. It's not unheard
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