Their OpenID provider works just fine, I promise! Here's my page to test it:
http://heronforce2.heronirc.net/

And the source.. http://heronforce2.heronirc.net/src.7z

If you want to get it to work you need: Pear base, Pear DB, Curl,
php_pdo, php_pdo_sqlite, php_curl. Their server doesn't have any
particular extensions to the specification so you're stuck parsing the
public profile.

On Mon, Mar 22, 2010 at 1:26 PM, Harry Jeffery
<[email protected]> wrote:
> It would have to be a callback validation approach from an official
> valve website. Like how paypal is used as a payment gateway on many
> commercial websites.
>
> On 22 March 2010 13:42, Jonas 'Sortie' Termansen <[email protected]> wrote:
>> I am very interested in this.
>>
>> In theory the users of my (alpha-state) digital distribution platform would 
>> be able to validate their accounts, which would make it more secure for my 
>> systems (previously I just scanned the working dir for the username). But 
>> would it be more secure for the users? Say I have a website where people 
>> have to login with their account, how can they be sure I do not receive the 
>> password, but only Valve does? If Valve makes this system public, wouldn't 
>> that mean more people would enter their password on fake websites? Or 
>> perhaps the user is required yo enter the password on a valve site, which is 
>> more secure.
>>
>> If anyone has more information on this, I would like to know. :-)
>>
>> ----- Original meddelelse -----
>>> Valve is currently using Steam login shizzle on a new site which
>>> they're testing in closed beta (external from Steamcommunity.com ) :)
>>>
>>> -ScarT
>>>
>>> 2010/3/22, David Kraeutmann <[email protected]>:
>>> > It was never fully implemented.
>>> > https://steamcommunity.com/openid/login returns main page.
>>> >
>>> > On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
>>> > <[email protected]> wrote:
>>> > > It's a real shame the OpenID provider doesn't work properly
>>> > > (DotNetOpenAuth rejects it because it's not fully compliant with the
>>> > > spec somehow). It'd be much less of a pain than making peoples'
>>> > > profiles public, editing them, and digging through the horrible XML
>>> > > feed.
>>> > >
>>> > > Is there anyone at Valve who'd know more about this?
>>> > >
>>> > > ---
>>> > > Dave Kellaway
>>> > >
>>> > >
>>> > > On 21 March 2010 23:06, Stephen Swires <[email protected]> wrote:
>>> > > > I tried logging into Stack Overflow with that as the OID provider, 
>>> > > > but it
>>> > > > wouldn't work. It'd be very cool if it did.
>>> > > >
>>> > > > On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
>>> > > > <[email protected]>wrote:
>>> > > >
>>> > > > > Even better, I bet you could just use: 
>>> > > > > http://steamcommunity.com/openid/
>>> > > > >
>>> > > > > Thanks,
>>> > > > > - Saul.
>>> > > > >
>>> > > > >
>>> > > > > On 21 March 2010 12:32, Garry Newman <[email protected]> wrote:
>>> > > > >
>>> > > > > > Thanks, this is what I ended up doing. It's working great right 
>>> > > > > > now.
>>> > > > > >
>>> > > > > > garry
>>> > > > > >
>>> > > > > > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>>> > > > > > <[email protected]> wrote:
>>> > > > > > > Prehaps try linking an account on your website to a steam 
>>> > > > > > > account.
>>> > > > > > >
>>> > > > > > > For example:
>>> > > > > > >
>>> > > > > > > To verify that they own an account with gmod on it ask them to 
>>> > > > > > > put a
>>> > > > > > > small code/id in their steam community profile about-me section
>>> > > > > > > temporarily. Then you can have your website check it's 
>>> > > > > > > existence by
>>> > > > > > > parsing the user's profile in xml:
>>> > > > > > >
>>> > > > > > > http://steamcommunity.com/id/profilename/?xml=1
>>> > > > > > >
>>> > > > > > > If it exists you can then check if their account posesses the 
>>> > > > > > > game:
>>> > > > > > >
>>> > > > > > > http://steamcommunity.com/id/profilename/games/?xml=1
>>> > > > > > >
>>> > > > > > > Of course they would have to temporarily set their profile to 
>>> > > > > > > public
>>> > > > > > > for this to work. Just make it a one off thing and you should 
>>> > > > > > > have a
>>> > > > > > > pretty good way of verifying that the user owns a copy of gmod
>>> > > > > > > legitimately.
>>> > > > > > >
>>> > > > > > > On 21 March 2010 08:45, Garry Newman <[email protected]> 
>>> > > > > > > wrote:
>>> > > > > > > > Is there any way that another website can verify a steam 
>>> > > > > > > > login?
>>> > > > > > > >
>>> > > > > > > > I'm quite keen to make one of my websites check whether a 
>>> > > > > > > > user owns
>>> > > > > > > > GMod before letting them download files (because at the 
>>> > > > > > > > moment in
>>> > > > > > > > the
>>> > > > > > > > comments there's a lot of "does this work on non-steam" - and 
>>> > > > > > > > I
>>> > > > > > > > don't
>>> > > > > > > > want to pay to let them download stuff).
>>> > > > > > > >
>>> > > > > > > > I'm sure I could manually post to the steam login form and 
>>> > > > > > > > see if
>>> > > > > > > > it
>>> > > > > > > > succeeds - but I'm guessing that if it doesn't, it will 
>>> > > > > > > > eventually
>>> > > > > > > > ban
>>> > > > > > > > my web server's IP.
>>> > > > > > > >
>>> > > > > > > > Anyone got any ideas, anyone already done something similar?
>>> > > > > > > >
>>> > > > > > > > garry
>>> > > > > > > >
>>> > > > > > > > _______________________________________________
>>> > > > > > > > To unsubscribe, edit your list preferences, or view the list
>>> > > > > > > > archives,
>>> > > > > > please visit:
>>> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > > > > > > >
>>> > > > > > > >
>>> > > > > > >
>>> > > > > > > _______________________________________________
>>> > > > > > > To unsubscribe, edit your list preferences, or view the list
>>> > > > > > > archives,
>>> > > > > > please visit:
>>> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > > > > > >
>>> > > > > > >
>>> > > > > >
>>> > > > > > _______________________________________________
>>> > > > > > To unsubscribe, edit your list preferences, or view the list 
>>> > > > > > archives,
>>> > > > > > please visit:
>>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > > > > >
>>> > > > > >
>>> > > > > _______________________________________________
>>> > > > > To unsubscribe, edit your list preferences, or view the list 
>>> > > > > archives,
>>> > > > > please visit:
>>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > > > >
>>> > > > >
>>> > > >
>>> > > >
>>> > > > --
>>> > > > - Stephen Swires
>>> > > > _______________________________________________
>>> > > > To unsubscribe, edit your list preferences, or view the list archives,
>>> > > > please visit:
>>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > > >
>>> > > >
>>> > >
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list archives,
>>> > > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> > >
>>> > >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >
>>> >
>>>
>>> --
>>> Sendt fra min mobile enhed
>>>
>>>
>>> /ScarT
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please
>>> visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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>>
>>
>
> _______________________________________________
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> visit:
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>
>

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