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D you have an ETA when we will be getting updated code with that?
On 11/23/05, Erik Johnson [EMAIL PROTECTED] wrote:
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While we haven't updated the source
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This is something we're definitely thinking about given the success of
the UI beta.
We're going to try this out with the upcoming SDK release as well, which
is a week or two off.
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Can you add this to the Wiki at
http://developer.valvesoftware.com/wiki/UIBugs.
The reason adding all bugs/suggestions to the Wiki is that there are
people working on this project at Valve that aren't
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If you run with the beta UI from the command line, it'll update you to
the next version, which is currently beta and unreleased to everyone. If
you have Steam setup to start when you start your
We've updated the beta for the upcoming Steam release, and we'll be
updating the bugs page here
http://developer.valvesoftware.com/wiki/UIBugs with what was addressed.
To get the update, the same rules apply, just run:
steam -clientbeta betaui
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The beta is available now for people to take a look at the update coming
to Steam that changes the look and feel to accommodate more games. If
your MOD is in the list, take a look at the text and
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You could do what we've done in the same case, and change the name of
the Source version.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Draco
Sent:
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Can you add items like this to the Wiki page here:
http://developer.valvesoftware.com/wiki/UIBugs
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Thursday, October 06, 2005 3:26 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
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Can you add
You'll have to restart Steam to see this.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Thursday, October 06, 2005 5:01 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Steam UI Update
The content that was making up
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We're working on the SDK now, but we're a little too early to give you
all a hard date. It's going to take a couple of weeks to get all
finished up.
From: [EMAIL
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We're getting ready to release a fairly significant overhaul of the look
and feel of Steam, ahead of the release of Rag Doll Kung Fu.
Part of this release is going to give individual games more space
:03 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming Steam update and MODs
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Nice, is this steam 3?
Is there going to be anything else in steam 3 for us MOD developers?
On 9/29/05, Erik Johnson [EMAIL PROTECTED] wrote
PROTECTED] wrote:
Ooh, you've wet my appetite.
On 9/29/05, Erik Johnson [EMAIL PROTECTED] wrote:
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It at least falls under the umbrella of some of the next set of
things
we're working
/Category:HL2_Third_Party_Mods
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: Thursday, September 29, 2005 12:16 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming Steam update and MODs
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The release that went along with the DoD launch today should have fixed
the broken custom shaders in MODs.
If people are still having trouble with this specific issue, let us
know.
Erik
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We're working on this now, we will have a fix out for this later today.
Sorry about this one folks.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Please be very specific when talking about what is broken with the SDK.
We'll work on any problems or difficult areas that you're running in to.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Tuesday, January 18, 2005 5:30 AM
To:
Calm down.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Hobson
Sent: Wednesday, September 29, 2004 1:58 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Looking for plugin coders
Shane:
You say plugins, but you fail to state exactly with what
We'll have this one fixed with the next engine release.
-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Thursday, September 25, 2003 11:18 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Possible Steam Bug
what menu is clickable? And do you mean custom maps?
For now, we're going to keep Alfred around at Valve.
-Original Message-
From: Michael A. Hobson [mailto:[EMAIL PROTECTED]
Sent: Friday, July 18, 2003 2:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] (no subject)
Alfred:
You don't appear to be a Valve employee.
Please provide us
I know it hurts, but the best thing to do is to purchase the product and
mail it on to us. We'll pursue these kinds of things.
Erik
-Original Message-
From: Mike Beamish Blowers [mailto:[EMAIL PROTECTED]]
Sent: Sunday, December 29, 2002 6:02 AM
To: [EMAIL PROTECTED]
Subject: Re:
We'll take a look at it.
Erik
-Original Message-
From: Caleb 'Ghoul' Delnay [mailto:[EMAIL PROTECTED]]
Sent: Saturday, December 21, 2002 8:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] List management - connection refused
I noticed that too when I went to try and find something in
.
Sorry for the downtime, we're moving office locations.
Thanks,
Erik Johnson
Valve
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Little confusion here...
There will be a new SDK release coinciding with the upcoming release. It
will be out shortly after the client release and will contain updates to the
current SDK code base, along with the Ricochet code.
You will not have to rebuild your MOD for it to work with the new
Yes, OpenGL and D3D were switched. The info up there now is all correct.
The survey refreshes about every 3 hours.
The other piece of info that isn't up there just yet is what TelCo folks are
using. Speakeasy is going to reverse DNS a bunch of the Class C IP ranges
that were collected and match
Here's the best place currently to find the Half-Life install:
HKEY_LOCAL_MACHINE\SOFTWARE\VALVE\HALF-LIFE\InstallPath
Here's the best place currently to find the Counter-Strike directory:
HKEY_LOCAL_MACHINE\SOFTWARE\Sierra OnLine\Setup\CSTRIKE\Directory
After the 1.4/1.1.0.9 release, the
Please ignore.
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E-Mail server was acting up a bit this morning. Everything should be back to
normal in a couple of hours.
Erik
-Original Message-
From: omega [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 03, 2002 2:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Items.cpp (MyTouch)
to add
I bumped this up to 128 so this should be less of a problem now.
Erik
-Original Message-
From: James Williams [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03, 2001 10:14 AM
To: [EMAIL PROTECTED]
Subject:RE: [hlcoders] LOD stuff
BTW, I sent this yesterday
We'll get back to you as
soon as we have something.
-Original Message-From: Nathan Taylor
[mailto:[EMAIL PROTECTED]]Sent: Thursday, November 15, 2001 2:21
AMTo: HLCodersSubject: Re: [hlcoders] Valve: WorldCraft
Bug
Having any luck with debugging that?
Lakario
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