Re: [hlcoders] Flying with the wind

2007-05-02 Thread Ooks Server
You wouldn't need to create a lot of vectors, you really need just one initial vector, and then a function that would be used to vary the vector. The function would have to be time based and maybe use curent x/y/z of the player to introduce some randomnes. That would give you a varying vector that

Re: [hlcoders] Time on server resets at map change

2004-08-27 Thread Ooks Server
> Hehe, it's just a signature I use for mailing lists. I've long given up > trying to actually convince people. :-) > But perhaps someone will read it and suddenly "see the light". ;-) > > Maarten > > -- > A: Because it fouls the order in which people normally read text. > Q: Why is top-posting su

Re: [hlcoders] Time on server resets at map change

2004-08-26 Thread Ooks Server
- Original Message - From: "Maarten van der Zwaart" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 26, 2004 8:35 AM Subject: Re: [hlcoders] Time on server resets at map change > On Thu, 26 Aug 2004 07:35:50 -0700, Ooks Server <[EMAIL PROT

[hlcoders] Time on server resets at map change

2004-08-26 Thread Ooks Server
This is something that is relatively new. At each map change, my players disconnect and reconnect, and their time on the server resets. It didn't used to do this, I used to be able to do a STATUS and see each players total time on server. Now it only shows time since the last map change. Any ideas

Re: [hlcoders] admins

2004-07-01 Thread Ooks Server
zoot? - Original Message - From: "Nick LaPlante" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 01, 2004 11:18 AM Subject: [hlcoders] admins > -- > [ Picked text/plain from multipart/alternative ] > Jack Da Rippa > -- > > ___

Re: [hlcoders] Map questions

2004-04-07 Thread Ooks Server
There is no way the engine could load the entire contents of the WAD files. Someone has been giving you bad information, the engine will only load the textures it needs. FWIW, I mix and match textures, and I always embed non-valve textures in the map. I hate keeping track of wad files for different

Re: [hlcoders] Steam and Mods

2004-03-29 Thread Ooks Server
Eric, I think there a lot of us that would be VERY interested in having our maps available via steam. The Verc used to have a map exchange board, but they shut it down and now there really isn't any good places to post maps - whether it be in development, or finished products. Being able to make ou

Re: [hlcoders] sv_downloadurl issue and request

2004-03-14 Thread Ooks Server
Oops, my bad, this was supposed to go to the hlds list - Original Message - From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 14, 2004 1:08 PM Subject: [hlcoders] sv_downloadurl issue and request > 1) When you have your ma

[hlcoders] sv_downloadurl issue and request

2004-03-14 Thread Ooks Server
1) When you have your maps and resources remotely hosted, the player will connect to the server, get the resource list, disconnect, download maps and resources from the remote host, and then reconnect to the server. The problem here is that the players slot is not reserved while they are downloadin

Re: [hlcoders] Need Valve's confirmation

2004-02-21 Thread Ooks Server
And good luck...I've done this several times, and no one at Valve ever returned my emails. If they can't give a definitive answer, their response will be a luke warm non-responce, like Alfred's "consult with an attorney". Or silence. Usually just silence. - Original Message - From: "Micha

[hlcoders] Coder needed

2003-12-22 Thread Ooks Server
I hope it's appropriate to advertise for coders here. If not, sorry, flame away :) I have acquired the code for HardCore-Life, a deathmatch mod that features modified weapons and models. Our coder quit and left it unfinished. We need someone who is willing to look over the code to see if they can

[hlcoders] N00b needs help

2003-12-20 Thread Ooks Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have inherited the source code to the HardCore-Life mod. The code is incomplete, but I was able to get it to compile and run. However, when I join the server, I'm in third person mode, and the playe

Re: [hlcoders] Tei try Steam.

2003-09-13 Thread Ooks Server
> On Fri, 12 Sep 2003, Tony "omega" Sergi wrote: > > > It doesn't freeze. > > It just takes a while. > > It took me about 15 mins to do it, when all I had selected was half-life > > itself. > > It took me 5 hours to transer my current install of hl + tfc over to > steam, its cache convert deal. And

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
The client content servers are very badly overloaded, I've been trying all morning to get past the updating steam point. It downloads at about 1 or 2K, when it downloads at all. It spends most of it's time just sitting there and is for all pratical purposes dead in the water, unusable. I think by t

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
- Original Message - From: "Brian A. Stumm" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 12, 2003 10:50 AM Subject: Re: [hlcoders] liblist.gam problem > On Fri, 12 Sep 2003, Ooks Server wrote: > > > valve...plain ordinary val

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
em > > what mod? I'm running tfc with botmans bots and steam... > > On Fri, 12 Sep 2003, Ooks Server wrote: > > > botman, I'm running your hpb_bot right now with the steam hlds, and it's > > running fine. So farat least it's still up, players

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
- Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 12, 2003 10:24 AM Subject: Re: [hlcoders] liblist.gam problem > > botman, I'm running your hpb_bot right now with the steam hlds, and it's > > running fine. So farat least it's sti

Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
botman, I'm running your hpb_bot right now with the steam hlds, and it's running fine. So farat least it's still up, players are in the server and there are no problems that I'm yet aware of. But...there are several mods that have been broken, including my beloved Cold Ice :( - Origi

Re: [hlcoders] Pay to play response from Gabe Newell. (?)

2003-09-03 Thread Ooks Server
EQ and other MMORPGs give constant new content and have a game that is already a MMORPG. There is a lot of difference between these and HL2. I personally play Asherons Call 2, and happily fork out the monthly fee, but I can also see how I'm going to end up canceling after a few more months. There j

Re: [hlcoders] Pay to play response from Gabe Newell. (?)

2003-09-03 Thread Ooks Server
Who will pay $9.95 a month for Half-Life 2 and related content? I sure as hell won't. They had better walk softly here, or they are going to loose a lot of customers. I predict that their monthly fee based plan is going to be an absolute flop unless they can come out with some seriously kick butt c