Re: [hlcoders] linux compile - mod won't load issue

2009-04-04 Thread frikazoyd
Yeah I set up a specific linux distro with the *exact* glibc and gcc versions (not multiple versions) required. It's in vmware, so it's perfect for just compiling our mod's linux distro. I will say that I had similar issues as this when trying a multi-glibc or multi-gcc environment.

Re: [hlcoders] Steam Community Group members

2008-11-10 Thread frikazoyd
, frikazoyd [EMAIL PROTECTED] a écrit : The idea is that I want each client to know if someone is in a particular group or not. Having the clients check if they are in the group is easy enough, but passing it to the server is a bit harder, in a secure way. I can't just use the data

Re: [hlcoders] Steam Community Group members

2008-11-09 Thread frikazoyd
. On Wed, Nov 5, 2008 at 2:21 PM, Nick [EMAIL PROTECTED] wrote: Why not do it clientside only? On Tue, Nov 4, 2008 at 10:54 PM, frikazoyd [EMAIL PROTECTED] wrote: Back to this, I am having some issues passing the data to the server from each client. I want all the clients to check their groups

Re: [hlcoders] Steam Community Group members

2008-11-05 Thread frikazoyd
if they are in the group and tell the server. It is also because a local client only knows about the membership of people he knows, ie friends) Chris -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd Sent: Thursday, October 23, 2008 7:08 PM

Re: [hlcoders] Steam Community Group members

2008-10-24 Thread frikazoyd
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd Sent: Thursday, October 23, 2008 3:31 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam Community Group members Hi, I noticed in the isteamfriends.h API there is some code to grab Steam Community

[hlcoders] Steam Community Group members

2008-10-23 Thread frikazoyd
, frikazoyd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam Community Group members

2008-10-23 Thread frikazoyd
[EMAIL PROTECTED] wrote: Didn't we have a discussion about this a few months ago? I think I started the thread. Someone posted a link to some example code that did it. - Jed 2008/10/23 frikazoyd [EMAIL PROTECTED]: Hi, I noticed in the isteamfriends.h API there is some code to grab Steam

Re: [hlcoders] Steam Community Group members

2008-10-23 Thread frikazoyd
] On Behalf Of frikazoyd Sent: Thursday, October 23, 2008 7:08 PM To: [EMAIL PROTECTED]; Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam Community Group members I found a thread a while back on this, but I think all the code did was grab their friend ID and convert

Re: [hlcoders] Smooth Train Code

2008-10-15 Thread frikazoyd
I would also like to see this, as our mod has a few maps with on rail vehicles that are quite jittery. On Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris [EMAIL PROTECTED]wrote: In TF2 the train entities no longer produce a shaky experience when your ping is not perfect. Would it be possible