Yeah I set up a specific linux distro with the *exact* glibc and gcc
versions (not multiple versions) required. It's in vmware, so it's perfect
for just compiling our mod's linux distro.
I will say that I had similar issues as this when trying a multi-glibc or
multi-gcc environment.
, frikazoyd [EMAIL PROTECTED] a écrit :
The idea is that I want each client to know if someone is in a
particular
group or not. Having the clients check if they are in the group is
easy
enough, but passing it to the server is a bit harder, in a secure
way. I
can't just use the data
.
On Wed, Nov 5, 2008 at 2:21 PM, Nick [EMAIL PROTECTED] wrote:
Why not do it clientside only?
On Tue, Nov 4, 2008 at 10:54 PM, frikazoyd [EMAIL PROTECTED] wrote:
Back to this, I am having some issues passing the data to the server from
each client. I want all the clients to check their groups
if they are in the
group and tell the server. It is also because a local client only knows
about the membership of people he knows, ie friends)
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 7:08 PM
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
frikazoyd
Sent: Thursday, October 23, 2008 3:31 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Community Group members
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community
,
frikazoyd
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[EMAIL PROTECTED] wrote:
Didn't we have a discussion about this a few months ago? I think I
started the thread. Someone posted a link to some example code that
did it.
- Jed
2008/10/23 frikazoyd [EMAIL PROTECTED]:
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 7:08 PM
To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Community Group members
I found a thread a while back on this, but I think all the code did was
grab
their friend ID and convert
I would also like to see this, as our mod has a few maps with on rail
vehicles that are quite jittery.
On Wed, Oct 1, 2008 at 10:18 PM, Christopher Harris
[EMAIL PROTECTED]wrote:
In TF2 the train entities no longer produce a shaky experience when your
ping is not perfect. Would it be possible
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