Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-07 Thread Adam \"amckern\" Mckern
t;[EMAIL PROTECTED]> > >Reply-To: hlcoders@list.valvesoftware.com > >To: hlcoders@list.valvesoftware.com > >Subject: Re: [hlcoders] Can you add "glow shells" > to a model in hl2? > >Date: Sun, 7 Aug 2005 15:12:16 -0500 > > > >On 8/7/05, Maurino Berry

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-07 Thread Maurino Berry
u add "glow shells" to a model in hl2? Date: Sun, 7 Aug 2005 15:12:16 -0500 On 8/7/05, Maurino Berry <[EMAIL PROTECTED]> wrote: > Render only the models/materials of models that are supposed to glow, to a > seperate render target, then run a fullscreen effect on them(bloom), t

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-07 Thread Nick
On 8/7/05, Maurino Berry <[EMAIL PROTECTED]> wrote: > Render only the models/materials of models that are supposed to glow, to a > seperate render target, then run a fullscreen effect on them(bloom), then > render that buffer over the finished scene. > I have no idea how to even start doing that.

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-07 Thread Maurino Berry
coders@list.valvesoftware.com Subject: Re: [hlcoders] Can you add "glow shells" to a model in hl2? Date: Sat, 06 Aug 2005 19:15:26 -0500 You could also do it the cool way, and do it with a full screen shader, where it puts a guassian blur and then a multiply blend, so it glows. They did a little som

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-06 Thread Spektre
You could also do it the cool way, and do it with a full screen shader, where it puts a guassian blur and then a multiply blend, so it glows. They did a little something like this for Tron 2.0. There's a good article on it over at gamasutra, search for Tron 2.0 and glow. Draco wrote: so far it

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-06 Thread Draco
so far it looks like you just swap it's material in the code, make a copy of the original material and give it a nice shader effect in the vmt -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://lis

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-06 Thread Nick
Is there any way to change shaders of a model within the game code? On 8/6/05, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > Nick wrote: > > Is there a way to add the old HL1-style glow shell to a model? I've > > searched around, and found nothing useful to do this in game with > > coding ? T

[hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-06 Thread Nick
Is there a way to add the old HL1-style glow shell to a model? I've searched around, and found nothing useful to do this in game with coding ? There has to be a way? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] Can you add "glow shells" to a model in hl2?

2005-08-06 Thread Jeffrey \"botman\" Broome
Nick wrote: Is there a way to add the old HL1-style glow shell to a model? I've searched around, and found nothing useful to do this in game with coding ? There has to be a way? Shaders? -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list