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This is exactly what i was looking for, thanks!
On Jan 14, 2008 3:47 PM, Minh [EMAIL PROTECTED] wrote:
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The reason SetAbsAngles isn't working is because the viewangles is
constantly being
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Simply putting this in the player class spawn function works without having
to modify any client code.
QAngle a = EyeAngles();
a[YAW] += 90; // degrees to rotate
SnapEyeAngles(a);
On Jan 15, 2008 3:21 PM, David Adams [EMAIL PROTECTED] wrote:
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p.s. Just noticed that you seem to be wanting to do something compeltely
different *do'h*
On Jan 15, 2008 5:07 PM, Jamie Femia [EMAIL PROTECTED] wrote:
Simply putting this in the player class spawn function works without
having to modify any
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wow great, snapeyeangles really makes my life a lot easier. apparently
intellisense in visual studio is not working correctly, because that
function doesnt show up anywhere when i list out whats available in
hl2mpplayer.
On Jan 15, 2008 12:07
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Hello, ive been looking for a way to modify the players view point and view
angle in a hl2 mp mod. It seems easy to manipulate the players viewpoint
and move him around the map by accessing the players SetLocalOrigin
functions or
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This is how I do it:
// Update the current command with our view angles.
VectorAngles( vecDir, m_pCurrentCommand-viewangles );
#ifdef CLIENT_DLL
SetLocalViewAngles( m_pCurrentCommand-viewangles );
engine-SetViewAngles(
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Thanks for the response, I dont want to change the player class unless I
absolutely have to. It seems like the functionality is there already to
modify view angle, but for some reason its just not working, maybe its not
possible to do that
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The reason SetAbsAngles isn't working is because the viewangles is
constantly being stamped over by the following functions
void CPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd,
IMoveHelper *pHelper, CMoveData *move )
in the
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