I added it in, but got a precompiled header error, then I fixed that and
everything went all slow, and I got errors from DbgHelp.h :|
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote:
I think its okay. Everything works perfect while your the server.
Minidumps?,,,
Right, I've figured out it's something on the client DLL for sure.
The player lasts about 5 seconds, and can move but then they get a
memory error.
I added it in, but got a precompiled header error, then I fixed that and
everything went all slow, and I got errors from DbgHelp.h :|
On Mon, 21 Feb
Hi all.
I'm working on a mod called SourceForts where you build forts and fight
each other in teams.
Everytime a player tries to do something, the game crashes (client, not
server)
If you're hosting it, everything works fine.
The only things I've done are
Added a weapon to freeze physics
i would be looking to see if you have implemnted your
calls in the weapon function correct in the mp game
rules, or what ever it is you use.
--- Knifa [EMAIL PROTECTED] wrote:
Hi all.
I'm working on a mod called SourceForts where you
build forts and fight
each other in teams.
Everytime a
I think its okay. Everything works perfect while your the server.
i would be looking to see if you have implemnted your
calls in the weapon function correct in the mp game
rules, or what ever it is you use.
--- Knifa [EMAIL PROTECTED] wrote:
Hi all.
I'm working on a mod called SourceForts where
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote:
I think its okay. Everything works perfect while your the server.
Minidumps?,,,
http://www.codeproject.com/debug/postmortemdebug_standalone1.asp
Jeffrey botman Broome
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