Hi all.
I'm working on a mod called SourceForts where you build forts and fight each other in teams. Everytime a player tries to do something, the game crashes (client, not server) If you're hosting it, everything works fine.
The only things I've done are Added a weapon to freeze physics objects (weapon_freezer, shared between the client and server) Added a logical entity to control game state, which has been added to the globals (server-side, is there a client one?) Edited the client spawn code for items, so that they get diffrent weapon depending on the state (server-side) Changed the team names Changed the game description
Does anyone get any problems like this?
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