Are you going to share? ;)
Alfred
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 07, 2002 3:29 PM
Subject: Re: [hlcoders] Detecting Client Video Mode from Server
Thank you everyone for answering so quickly. We did find a way
- Original Message -
From: Alfred [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 07, 2002 1:11 AM
Subject: Re: [hlcoders] Detecting Client Video Mode from Server
Are you going to share? ;)
Alfred
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL
Hi, does anyone know if and how we can detect the client's video mode from
the server side, like via a Metamod plugin utilizing the HL SDK?
We would like to know if the client is in software mode or 3D mode.
Thanks in advance!
HoundDawg
United Admins - Game Server Admin Association
Hi, does anyone know if and how we can detect the client's video mode from
the server side, like via a Metamod plugin utilizing the HL SDK?
We would like to know if the client is in software mode or 3D mode.
I haven't checked these out, but there's a vid_describemode CVAR that might
do
Hi, does anyone know if and how we can detect the client's video mode from
the server side, like via a Metamod plugin utilizing the HL SDK?
We would like to know if the client is in software mode or 3D mode.
Thanks in advance!
These seem to be stored in the Windows Registry
:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Detecting Client Video Mode from Server
Hi, does anyone know if and how we can detect the client's video mode from
the server side, like via a Metamod plugin utilizing the HL SDK?
We would like to know if the client is in software mode or 3D
Correct me if I am wrong, but wouldn't such a thing trigger firewalls or the
sort, it's quite dangerous to allow registry path data to be sent off to the
host computer...
That depends on the firewall, how it's configured and which application is the
one sending the data. If you had something
Just be glad that the Half-Life engine doesn't include any browser type
feature that allows servers to download code and run it on the client (that's
assuming that Valve has plugged all the buffer overflow problems in the
engine network code)! :)
Oh, wait a minute. Actually I guess with
: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 06, 2002 12:44 PM
Subject: Re: [hlcoders] Detecting Client Video Mode from Server
Just be glad that the Half-Life engine doesn't include any browser
type
feature that allows servers to download code and run it on the client
(that's
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