Hello,
Does anyone know which flags have to be set for a
full body
animation (like the death animations)? If I don't
set
the pev-deadflag to something other than
DEAD_NO,
my animation is only played by the player's top
half. Basically, my
animation has the player kneel down, so I can't
Does anyone know which flags have to be set for a full body
animation (like the death animations)? If I don't set
the pev-deadflag to something other than DEAD_NO,
my animation is only played by the player's top half. Basically, my
animation has the player kneel down, so I can't separate it
Subject: Re: [hlcoders] Full body animation
Does anyone know which flags have to be set for a full body
animation (like the death animations)? If I don't set
the pev-deadflag to something other than DEAD_NO,
my animation is only played by the player's top half. Basically, my
animation has
Subject: RE: [hlcoders] Full body animation
It depends what ACT_ you are doing. Look in player.cpp SetAnimation(). If
it's ACT_WALK then you will have a gaitsequence applied. If it's something
like HOP, LEAP, DIESIMPLE then the gaitsequence is 0. I'd add your own so
you can avoid
PROTECTED]]Sent: Friday, December
07, 2001 6:43 AMTo:
[EMAIL PROTECTED]Subject: [hlcoders] Full body
animation
Hello,
Does anyone know which flags have to be set for a
full body
animation (like the death animations)? If I don't
set
the pev-deadflag to something other than
DEAD_NO
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