on your findings.)
Br,
Peter
--
Date: Fri, 9 Jan 2015 04:44:52 +0900
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
From: omegal...@gmail.com
To: purban...@hotmail.com
Hello Peter,
So, I had written a reply to you after analyzing one of the maps
is untouched but maps do
change slightly when resaved with current tools.) Only some config texts are
new in this one so it works with the new SDK.
Br,Peter
Date: Fri, 9 Jan 2015 19:18:00 +0900
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
From: omegal...@gmail.com
To: purban
, right?
They just get converted and ignored.
What should I try to get this working?(I added back HLCoders to the recipients,
hoping somebody might have some idea based on your findings.)
Br,Peter
Date: Fri, 9 Jan 2015 04:44:52 +0900
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
From
...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 3 Jan 2015 10:55:46 +0100
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
WOW!!!There was none. I guess that is not something new, but I did not find one
under my backup either so I am not sure how it worked 2 years
2015 23:33:26 +0900
From: omegal...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
it says the brush 2088334, has an issue on side 5..
so.. use go to brush and fix the brush.
On Thu, Jan 8, 2015 at 7:15 PM, Peter Urbanics purban
Date: Sat, 3 Jan 2015 10:55:46 +0100
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
WOW!!!
There was none. I guess that is not something new, but I did not find one
under my backup either so I am not sure how it worked 2 years ago without
that.
Well, I found one under:
C
headcrab jumping at me. Console does not
display any error or info.???
Please share any idea!
Thanks,Peter
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 3 Jan 2015 08:25:00 +0100
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Hi,
Thanks
share any idea!
Thanks,
Peter
--
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 3 Jan 2015 08:25:00 +0100
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Hi,
Thanks for the explanation. Much progress was made, again
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Is there a skill.cfg with all the right damage/health values in your mod's
directory?
On 3 January 2015 at 18:20, Peter Urbanics purban...@hotmail.com wrote:
Some more info from the console:The NPC should play these faceposer clips
: pmckeown2...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 28 Dec 2014 19:04:59 +
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Hi again,
The FGD determines what entities are available (i.e. what shows up in the
entity list, what keyvalues they have) and so
?
Thanks,Peter
From: pmckeown2...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Fri, 19 Dec 2014 22:36:53 +
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Hi,
Unless I've misread the problem, you said earlier you are starting Hammer with
the Half-Life 2: Episode 2
: [hlcoders] Getting back to my MOD after 2 years
Hi,
Unless I've misread the problem, you said earlier you are starting Hammer
with the Half-Life 2: Episode 2 configuration, that seems to be what the
problem is. If you are making your own mod (with content in it's own folder
in the SourceMods
, 28 Dec 2014 09:01:51 +0100
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Hi,
Great info, thanks!Some progress was made.
So I added this to the GameConfig.txt Hangover {
GameDir C:\Program Files
(x86)\Steam\steamapps
}
}
}
-
Thanks for any ideas I should try.
Br,
Peter
--
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 5 Oct 2014 19:56:56 +0200
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I think I had those lines there in the gameinfo
} } }
-
Thanks for any ideas I should try.Br,Peter
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 5 Oct 2014 19:56:56 +0200
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I think I had those lines there in the gameinfo
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Sun, 5 Oct 2014 19:56:56 +0200
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I think I had those lines there in the gameinfo, but I'll check that out again
then.
Thanks,Peter
Date: Sun, 5 Oct 2014 01:14:34
@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I put together an example HL2 EP2 mod for someone a few weeks ago you can
just grab the .dlls from it if you want
http://www.mediafire.com/download/7vskc88m1rqmmz4/Hl2EP2_Mod.zip Nothing
is changed in it I just
I think I had those lines there in the gameinfo, but I'll check that out again
then.
Thanks,Peter
Date: Sun, 5 Oct 2014 01:14:34 -0500
From: wazanato...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
You most likely just need
2014 08:57:47 -0500
From: wazanato...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I put together an example HL2 EP2 mod for someone a few weeks ago you can just
grab the .dlls from it if you want
http://www.mediafire.com/download
suggested?
Please help!Thanks in advance,Peter
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Fri, 8 Aug 2014 06:43:52 +0200
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Thanks for the explanation. Sounds promising!
Br,Peter
Date: Thu, 7 Aug 2014 19:01:52 -0500
--
From: purban...@hotmail.com
To: hlcoders@list.valvesoftware.com
Date: Fri, 8 Aug 2014 06:43:52 +0200
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
Thanks for the explanation. Sounds promising!
Br,
Peter
--
Date
Dear HLCoders, It's been exactly 2 years since I have not touched my MOD
because I decided it was finished and will release it as soon as I get the last
few graffiti and smack those on some walls.Finally I have them, YAY!
http://www.moddb.com/mods/hangover But as I feared all along a lot has
I have a guide on the sdk group hub page on steam for setting up a single
player mod. If you don't need to port any code just skip pretty much the
first half and copy paste the .dlls from the sdk 2013 single player folder
for ep2 instead.
On Aug 7, 2014 1:30 AM, Peter Urbanics
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I have a guide on the sdk group hub page on steam for setting up a single
player mod. If you don't need to port any code just skip pretty much the first
half and copy paste the .dlls from the sdk 2013 single player folder for ep2
get my
old MOD working and release it for people to play who have HL2?
Thanks,
Peter
--
Date: Thu, 7 Aug 2014 06:47:20 -0500
From: wazanato...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
I have
Thanks for the explanation. Sounds promising!
Br,Peter
Date: Thu, 7 Aug 2014 19:01:52 -0500
From: wazanato...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Getting back to my MOD after 2 years
There shouldn't be a need to convert anything, the only thing you will need
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