Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-09 Thread Tony omega Sergi
on your findings.) Br, Peter -- Date: Fri, 9 Jan 2015 04:44:52 +0900 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ From: omegal...@gmail.com To: purban...@hotmail.com Hello Peter, So, I had written a reply to you after analyzing one of the maps

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-09 Thread Peter Urbanics
is untouched but maps do change slightly when resaved with current tools.) Only some config texts are new in this one so it works with the new SDK. Br,Peter Date: Fri, 9 Jan 2015 19:18:00 +0900 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ From: omegal...@gmail.com To: purban

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Peter Urbanics
, right? They just get converted and ignored. What should I try to get this working?(I added back HLCoders to the recipients, hoping somebody might have some idea based on your findings.) Br,Peter Date: Fri, 9 Jan 2015 04:44:52 +0900 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ From

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Peter Urbanics
...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sat, 3 Jan 2015 10:55:46 +0100 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ WOW!!!There was none. I guess that is not something new, but I did not find one under my backup either so I am not sure how it worked 2 years

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Peter Urbanics
2015 23:33:26 +0900 From: omegal...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ it says the brush 2088334, has an issue on side 5.. so.. use go to brush and fix the brush. On Thu, Jan 8, 2015 at 7:15 PM, Peter Urbanics purban

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-08 Thread Tony omega Sergi
Date: Sat, 3 Jan 2015 10:55:46 +0100 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ WOW!!! There was none. I guess that is not something new, but I did not find one under my backup either so I am not sure how it worked 2 years ago without that. Well, I found one under: C

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-03 Thread Peter Urbanics
headcrab jumping at me. Console does not display any error or info.??? Please share any idea! Thanks,Peter From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sat, 3 Jan 2015 08:25:00 +0100 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Hi, Thanks

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-03 Thread Tom Schumann
share any idea! Thanks, Peter -- From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sat, 3 Jan 2015 08:25:00 +0100 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Hi, Thanks for the explanation. Much progress was made, again

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-03 Thread Peter Urbanics
Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Is there a skill.cfg with all the right damage/health values in your mod's directory? On 3 January 2015 at 18:20, Peter Urbanics purban...@hotmail.com wrote: Some more info from the console:The NPC should play these faceposer clips

Re: [hlcoders] Getting back to my MOD after 2 years‏

2015-01-02 Thread Peter Urbanics
: pmckeown2...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 28 Dec 2014 19:04:59 + Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Hi again, The FGD determines what entities are available (i.e. what shows up in the entity list, what keyvalues they have) and so

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Peter Urbanics
? Thanks,Peter From: pmckeown2...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Fri, 19 Dec 2014 22:36:53 + Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Hi, Unless I've misread the problem, you said earlier you are starting Hammer with the Half-Life 2: Episode 2

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Jesse Oak
: [hlcoders] Getting back to my MOD after 2 years‏ Hi, Unless I've misread the problem, you said earlier you are starting Hammer with the Half-Life 2: Episode 2 configuration, that seems to be what the problem is. If you are making your own mod (with content in it's own folder in the SourceMods

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-28 Thread Peter McKeown
, 28 Dec 2014 09:01:51 +0100 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Hi, Great info, thanks!Some progress was made. So I added this to the GameConfig.txt Hangover { GameDir C:\Program Files (x86)\Steam\steamapps

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-19 Thread Nick
} } } - Thanks for any ideas I should try. Br, Peter -- From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 5 Oct 2014 19:56:56 +0200 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I think I had those lines there in the gameinfo

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-19 Thread Peter McKeown
} } } - Thanks for any ideas I should try.Br,Peter From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 5 Oct 2014 19:56:56 +0200 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I think I had those lines there in the gameinfo

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-12-17 Thread Peter Urbanics
From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Sun, 5 Oct 2014 19:56:56 +0200 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I think I had those lines there in the gameinfo, but I'll check that out again then. Thanks,Peter Date: Sun, 5 Oct 2014 01:14:34

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-10-05 Thread Jesse Oak
@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I put together an example HL2 EP2 mod for someone a few weeks ago you can just grab the .dlls from it if you want http://www.mediafire.com/download/7vskc88m1rqmmz4/Hl2EP2_Mod.zip Nothing is changed in it I just

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-10-05 Thread Peter Urbanics
I think I had those lines there in the gameinfo, but I'll check that out again then. Thanks,Peter Date: Sun, 5 Oct 2014 01:14:34 -0500 From: wazanato...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ You most likely just need

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-10-04 Thread Peter Urbanics
2014 08:57:47 -0500 From: wazanato...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I put together an example HL2 EP2 mod for someone a few weeks ago you can just grab the .dlls from it if you want http://www.mediafire.com/download

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-09-20 Thread Peter Urbanics
suggested? Please help!Thanks in advance,Peter From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Fri, 8 Aug 2014 06:43:52 +0200 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Thanks for the explanation. Sounds promising! Br,Peter Date: Thu, 7 Aug 2014 19:01:52 -0500

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-09-20 Thread Jesse Oak
-- From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Fri, 8 Aug 2014 06:43:52 +0200 Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ Thanks for the explanation. Sounds promising! Br, Peter -- Date

[hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
Dear HLCoders, It's been exactly 2 years since I have not touched my MOD because I decided it was finished and will release it as soon as I get the last few graffiti and smack those on some walls.Finally I have them, YAY! http://www.moddb.com/mods/hangover But as I feared all along a lot has

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Jesse Oak
I have a guide on the sdk group hub page on steam for setting up a single player mod. If you don't need to port any code just skip pretty much the first half and copy paste the .dlls from the sdk 2013 single player folder for ep2 instead. On Aug 7, 2014 1:30 AM, Peter Urbanics

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I have a guide on the sdk group hub page on steam for setting up a single player mod. If you don't need to port any code just skip pretty much the first half and copy paste the .dlls from the sdk 2013 single player folder for ep2

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Jesse Oak
get my old MOD working and release it for people to play who have HL2? Thanks, Peter -- Date: Thu, 7 Aug 2014 06:47:20 -0500 From: wazanato...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ I have

Re: [hlcoders] Getting back to my MOD after 2 years‏

2014-08-07 Thread Peter Urbanics
Thanks for the explanation. Sounds promising! Br,Peter Date: Thu, 7 Aug 2014 19:01:52 -0500 From: wazanato...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Getting back to my MOD after 2 years‏ There shouldn't be a need to convert anything, the only thing you will need