Re: [hlcoders] Grenades going through spawned models

2009-01-03 Thread Aditya Gaddam
Sent: January-01-09 6:51 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grenades going through spawned models That might be one of the most horrible hacks I have ever heard about on the source engine. On Thu, Jan 1, 2009 at 12:02 PM, Jay Stelly j...@valvesoftware.com wrote

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Aditya Gaddam
BUMP. Anyone have any clues about this? On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam adityagad...@gmail.comwrote: Hi, I have project where I am spawning some models programmatically. They collide fine with me and most ammunition (including rockets, crossbow bolts, SMG secondary fire), but

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Steve Henderson
Aditya, You can try also setting various value for the move type, e.g.: SetMoveType( MOVETYPE_FLY ); And try using different parameters for X, SetSolid(X) / SetMoveType(X)..they are listed here: src\public\const.h Steve On Thu, Jan 1, 2009 at 11:31 AM, Aditya Gaddam

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Jay Stelly
-Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Aditya Gaddam Sent: Thursday, January 01, 2009 8:32 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grenades going through spawned models BUMP

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Aditya Gaddam
going through spawned models BUMP. Anyone have any clues about this? On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam adityagad...@gmail.comwrote: Hi, I have project where I am spawning some models programmatically. They collide fine with me and most ammunition (including

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Aditya Gaddam
-Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Aditya Gaddam Sent: Thursday, January 01, 2009 8:32 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grenades going through spawned models

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Nick
Of Aditya Gaddam Sent: Thursday, January 01, 2009 8:32 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grenades going through spawned models BUMP. Anyone have any clues about this? On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam adityagad...@gmail.comwrote: Hi, I

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Aditya Gaddam
Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Aditya Gaddam Sent: Thursday, January 01, 2009 8:32 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grenades going through spawned models BUMP. Anyone

Re: [hlcoders] Grenades going through spawned models

2009-01-01 Thread Tony Sergi
] On Behalf Of Aditya Gaddam Sent: Thursday, January 01, 2009 8:32 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grenades going through spawned models BUMP. Anyone have any clues about this? On Tue, Dec 23, 2008 at 5:41 AM, Aditya Gaddam adityagad...@gmail.comwrote: Hi

[hlcoders] Grenades going through spawned models

2008-12-23 Thread Aditya Gaddam
Hi, I have project where I am spawning some models programmatically. They collide fine with me and most ammunition (including rockets, crossbow bolts, SMG secondary fire), but grenades and the secondary fire for the assault rifle seem to just go through. The models being spawned derive from