Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Matt Hoffman
This is, from what I understand, is each zombie doesn't think on it's own. In current Source, any npc_* creates it's own NPC, using it's own logic, thinking on it's own. However, in L4D, all the zombies are just effects' of a puppet master, who uses the zombie models as fingers. He thinks for

Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Gustavo Ramos Lira
Oh, thank you. That really helps. To be honest, that would do it amazingly well for me. I need to factions fighting each other, so it's perfectly fine to have two hive minds hammering at each other using their puppets. Now here comes a possibly stupid question (since I haven't actually started out

Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Yorg Kuijs
I digged into that a while ago cause I was interested in modding Left4Dead, appently everything's pretty much available when the SDK is out EXCEPT the code, but afaik it wasn't an official confirmation but it's the likely course since the code for tf2, portal, css, etc wasnt released

Re: [hlcoders] High amount of NPCs on the map

2008-12-07 Thread Matt Stafford
I read in an interview a while ago that the AI Director will be available in the SDK Update, so perhaps the non-game specific portions of the code will be included in the SDK (like the control point code from TF2). Fingers crossed. On Mon, Dec 8, 2008 at 12:35 AM, Yorg Kuijs [EMAIL PROTECTED]

[hlcoders] High amount of NPCs on the map

2008-12-06 Thread Gustavo Ramos Lira
Hi, I've read that source really doesn't like you if you place a lot of NPCs (I mean dozens of them, maybe up to 150 or so) in a map. Besides the obvious performance issues depending on the players' hardware, is there a problem with having a lot of entities appearing? And if so, is there a way to

Re: [hlcoders] High amount of NPCs on the map

2008-12-06 Thread Olly
Its probably more of a problem because of the AI logic rather than actually rendering lots of entities. 2008/12/6 Gustavo Ramos Lira [EMAIL PROTECTED] Hi, I've read that source really doesn't like you if you place a lot of NPCs (I mean dozens of them, maybe up to 150 or so) in a map. Besides

Re: [hlcoders] High amount of NPCs on the map

2008-12-06 Thread Gustavo Ramos Lira
Hmm I see. Meaning all the AI would eat up the processor right? I can only think of 2 solutions: -Have less NPCs on the scene at each time, and keep spawning them (but that won't give the epic feel I'd like it to have); -Have scripted characters that don't really have to think, but that