This is, from what I understand, is each zombie doesn't think on it's own.
In current Source, any npc_* creates it's own NPC, using it's own logic,
thinking on it's own. However, in L4D, all the zombies are just effects' of
a puppet master, who uses the zombie models as fingers. He thinks for
Oh, thank you. That really helps.
To be honest, that would do it amazingly well for me. I need to factions
fighting each other, so it's perfectly fine to have two hive minds
hammering at each other using their puppets. Now here comes a possibly
stupid question (since I haven't actually started out
I digged into that a while ago cause I was interested in modding
Left4Dead, appently everything's pretty much available when the SDK is
out EXCEPT the code, but afaik it wasn't an official confirmation but
it's the likely course since the code for tf2, portal, css, etc wasnt
released
I read in an interview a while ago that the AI Director will be available in
the SDK Update, so perhaps the non-game specific portions of the code will
be included in the SDK (like the control point code from TF2). Fingers
crossed.
On Mon, Dec 8, 2008 at 12:35 AM, Yorg Kuijs [EMAIL PROTECTED]
Hi,
I've read that source really doesn't like you if you place a lot of NPCs
(I mean dozens of them, maybe up to 150 or so) in a map. Besides the
obvious performance issues depending on the players' hardware, is there
a problem with having a lot of entities appearing? And if so, is there a
way to
Its probably more of a problem because of the AI logic rather than actually
rendering lots of entities.
2008/12/6 Gustavo Ramos Lira [EMAIL PROTECTED]
Hi,
I've read that source really doesn't like you if you place a lot of NPCs
(I mean dozens of them, maybe up to 150 or so) in a map. Besides
Hmm I see. Meaning all the AI would eat up the processor right?
I can only think of 2 solutions:
-Have less NPCs on the scene at each time, and keep spawning them
(but that won't give the epic feel I'd like it to have);
-Have scripted characters that don't really have to think, but that
7 matches
Mail list logo