Will my model's LOD work if I place a model in my skybox? How does it
compute the distances? multiply them by 16?
Perhaps my skybox models shouldn't even have LOD levels... I'm just
curious what would happen if they did. Anyone try this ?
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I've always wondered about this myself actually. Why don't you make a simple
prop with a couple different levels that are different in obvious ways and
stick a couple of them at different distances in the skybox?
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Jorge Vino Rodriguez
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why don't you do it.. and then report back to this mailing list.
muhahaah
Jorge Rodriguez wrote:
I've always wondered about this myself actually. Why don't you make a simple
prop with a couple different levels that are different in obvious ways and
stick a couple of them at different distances
Why should I do that when you can do that for me? Bwahahaha
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Jorge Vino Rodriguez
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To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] LOD on models in the skybox?
Why should I do that when you can do that for me? Bwahahaha
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Jorge Vino Rodriguez
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Christopher, with very large skyboxes it would make content creation much
simpler if an artist could place the same object close to the skybox camera
or far away and have the game automatically decide which LOD to use.
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Jorge Vino Rodriguez
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@list.valvesoftware.com
Sent: Monday, June 01, 2009 9:00 PM
Subject: Re: [hlcoders] LOD on models in the skybox?
Christopher, with very large skyboxes it would make content creation much
simpler if an artist could place the same object close to the skybox
camera
or far away and have the game automatically decide
-
From: Jorge Rodriguez bs.v...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Monday, June 01, 2009 9:00 PM
Subject: Re: [hlcoders] LOD on models in the skybox?
Christopher, with very large skyboxes it would make content creation much
simpler
Message -
From: Jorge Rodriguez bs.v...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Monday, June 01, 2009 9:00 PM
Subject: Re: [hlcoders] LOD on models in the skybox?
Christopher, with very large skyboxes it would make content
Wow! Good job Minh, that will come in handy.
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Jorge Vino Rodriguez
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