[hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
Will my model's LOD work if I place a model in my skybox? How does it compute the distances? multiply them by 16? Perhaps my skybox models shouldn't even have LOD levels... I'm just curious what would happen if they did. Anyone try this ? ___ To

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
I've always wondered about this myself actually. Why don't you make a simple prop with a couple different levels that are different in obvious ways and stick a couple of them at different distances in the skybox? -- Jorge Vino Rodriguez ___ To

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
why don't you do it.. and then report back to this mailing list. muhahaah Jorge Rodriguez wrote: I've always wondered about this myself actually. Why don't you make a simple prop with a couple different levels that are different in obvious ways and stick a couple of them at different distances

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
Why should I do that when you can do that for me? Bwahahaha -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Christopher Harris
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] LOD on models in the skybox? Why should I do that when you can do that for me? Bwahahaha -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
Christopher, with very large skyboxes it would make content creation much simpler if an artist could place the same object close to the skybox camera or far away and have the game automatically decide which LOD to use. -- Jorge Vino Rodriguez ___ To

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jonas 'Sortie' Termansen
@list.valvesoftware.com Sent: Monday, June 01, 2009 9:00 PM Subject: Re: [hlcoders] LOD on models in the skybox? Christopher, with very large skyboxes it would make content creation much simpler if an artist could place the same object close to the skybox camera or far away and have the game automatically decide

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
- From: Jorge Rodriguez bs.v...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Monday, June 01, 2009 9:00 PM Subject: Re: [hlcoders] LOD on models in the skybox? Christopher, with very large skyboxes it would make content creation much simpler

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Minh
Message - From: Jorge Rodriguez bs.v...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Monday, June 01, 2009 9:00 PM Subject: Re: [hlcoders] LOD on models in the skybox? Christopher, with very large skyboxes it would make content

Re: [hlcoders] LOD on models in the skybox?

2009-06-01 Thread Jorge Rodriguez
Wow! Good job Minh, that will come in handy. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders