RE: [hlcoders] SDK With bots question

2005-10-10 Thread Paul Kirby
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Draco Sent: Mon 10 October 2005 01:03 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK With bots question -- [ Picked text/plain from multipart/alternative ] BG2 has the bots working, would you like me to send

Re: [hlcoders] SDK With bots question

2005-10-10 Thread Draco
-- [ Picked text/plain from multipart/alternative ] void Bot_HandleRespawn( CSDKBot *pBot, CUserCmd cmd ) { // Wait for Reinforcement wave if ( !pBot-IsAlive() ) { // Try hitting my buttons occasionally if ( random-RandomInt( 0, 100 ) 80 ) { // Respawn the bot if ( random-RandomInt( 0, 1 ) == 0 )

RE: [hlcoders] SDK With bots question

2005-10-10 Thread Paul Kirby
Thanks I will try this tomorrow after work. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Draco Sent: Mon 10 October 2005 22:57 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK With bots question -- [ Picked text/plain from

[hlcoders] SDK With bots question

2005-10-09 Thread Paul Kirby
Hello All I have just noticed that if you create a Mod (Modify Half-Life 2 Multiplayer) there don't seem to be a bot_add command. Though you do seem to have the following line: ConCommand cc_Bot( bot, Bot_f, Add a bot., FCVAR_CHEAT ); But when you use bot within the game, you are then told

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Tony \omega\ Sergi
Remove all the #ifdef DEBUG and #endif pairs. By default the bots included with the sdk only function in debug builds. -Original Message- From: Paul Kirby [mailto:[EMAIL PROTECTED] Sent: October 9, 2005 12:18 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SDK With bots

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Paul Kirby
: [hlcoders] SDK With bots question Remove all the #ifdef DEBUG and #endif pairs. By default the bots included with the sdk only function in debug builds. -Original Message- From: Paul Kirby [mailto:[EMAIL PROTECTED] Sent: October 9, 2005 12:18 PM To: hlcoders@list.valvesoftware.com

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Tony \omega\ Sergi
Did you edit the bot files themselves too? -Original Message- From: Paul Kirby [mailto:[EMAIL PROTECTED] Sent: October 9, 2005 1:47 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK With bots question You can remove all pairs due to it fails to compile and link. Like

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Paul Kirby
question Did you edit the bot files themselves too? -Original Message- From: Paul Kirby [mailto:[EMAIL PROTECTED] Sent: October 9, 2005 1:47 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK With bots question You can remove all pairs due to it fails to compile and link

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Paul Kirby
@list.valvesoftware.com Subject: RE: [hlcoders] SDK With bots question I did a search for the #ifdef anf commented out the #ifdef and #endif -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Sun 09 October 2005 19:08

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Paul Kirby
Subject: RE: [hlcoders] SDK With bots question Did you edit the bot files themselves too? -Original Message- From: Paul Kirby [mailto:[EMAIL PROTECTED] Sent: October 9, 2005 1:47 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK With bots question You can remove

RE: [hlcoders] SDK With bots question

2005-10-09 Thread Tony \omega\ Sergi
Welp, does it work now? -Original Message- From: Paul Kirby [mailto:[EMAIL PROTECTED] Sent: October 9, 2005 4:11 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] SDK With bots question LOL /me slaps self silly. Just realised on what you meant :P It was the only file I

Re: [hlcoders] SDK With bots question

2005-10-09 Thread Andrew (Bromfitsen)
-- [ Picked text/plain from multipart/alternative ] You need to add the bot_rullall() or whatever the global function is, from the SDK to the HL2MP. There may also be another few functions, but for the most part taking the SDK control functions and moving them into either your own file or a

Re: [hlcoders] SDK With bots question

2005-10-09 Thread Draco
-- [ Picked text/plain from multipart/alternative ] BG2 has the bots working, would you like me to send you our bot files? maybe you can get something working out of it. -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list