Re: [hlcoders] The Wall Bug of KZMOD

2006-04-17 Thread bloodykenny
Did you confirm the broken spot in dm_runoff that I posted the link to earlier? At 2006/04/14 08:42 PM, Skillet wrote: -- [ Picked text/plain from multipart/alternative ] The same issue happens in my mod (using HL2DM SDK base), so I would assume it is a problem of the SDK and none of the

Re: [hlcoders] The Wall Bug of KZMOD

2006-04-15 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] psst dont release a really bugged beta to the public then u fix it and no one cares anymore On 4/14/06, Skillet [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The same issue happens in my mod (using HL2DM SDK

Re: [hlcoders] The Wall Bug of KZMOD

2006-04-14 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] The same issue happens in my mod (using HL2DM SDK base), so I would assume it is a problem of the SDK and none of the aforementioned movement changes. Curiously, it seems, for me, to be just as likely to occur while moving along perfectly

Re: [hlcoders] The Wall Bug of KZMOD

2006-04-13 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] If its killing your mod and you obviously tested it before it came out for the love of god why would you release it! On 4/13/06, Jason Houston [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] reminds me of Doom 1

Re: [hlcoders] The Wall Bug of KZMOD

2006-04-13 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] They released a BETA, calm down ;) -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

re:[hlcoders] The Wall Bug of KZMOD

2006-04-12 Thread Tim Lippert
3 things today Gentlemen. 1. This wall bug (client stuck on object xxx) is killing me guys, killing my mod. Everything(1 thing) you have suggested so far has brought no results. We cannot fix the wall bug. Short reminderas we walk along a wall its making a laggy stickiness and causes you

RE: [hlcoders] The Wall Bug of KZMOD

2006-04-12 Thread Jay Stelly
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Lippert Sent: Wednesday, April 12, 2006 12:53 PM To: hlcoders@list.valvesoftware.com Subject: re:[hlcoders] The Wall Bug of KZMOD 3 things today Gentlemen. 1. This wall bug (client stuck on object xxx) is killing me guys

RE: [hlcoders] The Wall Bug of KZMOD

2006-04-12 Thread bloodykenny
of the problem you're having. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Lippert Sent: Wednesday, April 12, 2006 12:53 PM To: hlcoders@list.valvesoftware.com Subject: re:[hlcoders] The Wall Bug of KZMOD 3 things today Gentlemen. 1

RE: [hlcoders] The Wall Bug of KZMOD

2006-04-12 Thread Jay Stelly
down the possible causes of the problem you're having. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Lippert Sent: Wednesday, April 12, 2006 12:53 PM To: hlcoders@list.valvesoftware.com Subject: re:[hlcoders] The Wall Bug of KZMOD 3

Re: [hlcoders] The Wall Bug of KZMOD

2006-04-12 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] It's just geometry. Ever since I worked on it(I did a slowdown when you land, kinda like CS, but I added friction to do it, so players don't slide when they land(big problem on their really difficult jumping puzzles)) there has been some friction

RE: [hlcoders] The Wall Bug of KZMOD

2006-04-12 Thread Physical Mayhem Bug
5:46 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] The Wall Bug of KZMOD Jay I'm confused because your response acts like client stuck on object is hard to reproduce. If I flip a table upside-down and walk across it that always causes the error message for me

[hlcoders] The Wall Bug of KZMOD

2006-03-28 Thread Tim Lippert
also getting reports that people are falling through displacements while playing the game. It happened to me once as well. Date: Mon, 27 Mar 2006 17:42:12 -0800 (PST) From: Adam \amckern\ Mckern [EMAIL PROTECTED] Subject: Re: [hlcoders] The Wall Bug of KZMOD To: hlcoders@list.valvesoftware.com

Re: [hlcoders] The Wall Bug of KZMOD

2006-03-28 Thread John Sheu
] Subject: Re: [hlcoders] The Wall Bug of KZMOD To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com One way to fix stuck on object, is to cover over the areas where it apperas with a 'player clip' brush - it stops the hit box geting stcuk, and the phiscs sytem

[hlcoders] The Wall Bug of KZMOD

2006-03-27 Thread Tim Lippert
Hello Gentlemen, I'm Tim SoUlFaThEr Lippert of the Kreedz Climbing mod. I'm glad I finally got the opportunity to find this secret Guild, hehe. Theres 2 things that are killing my mod that I nor my coders understand and we need a bit of advice. Tom Background: Jason Houston of BG2 had begun

Re: [hlcoders] The Wall Bug of KZMOD

2006-03-27 Thread Adam \amckern\ Mckern
One way to fix stuck on object, is to cover over the areas where it apperas with a 'player clip' brush - it stops the hit box geting stcuk, and the phiscs sytem is then happy. As for the other items you litsed, I dont know where to start looking for answers, other then loading up the hl1 sdk, and

Re: [hlcoders] The Wall Bug of KZMOD

2006-03-27 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] So the wall movement thing didn't change things? Has kaos even tried it yet? Using a variation on the line omega posted last week(i sent you the whole thread) i got rid of the speed increase in bg2. -- Draco --