[hlcoders] model import

2008-10-08 Thread Laskoran
Hello, (I'm sorry if you already got this mail but it seems that my first mail hasn't reached the list) I’m currently working on importing HL2 maps into my tool that generates a navigation graph for my Half-Life 2 bot. Importing the bsp-file works just fine but I have some trouble with

Re: [hlcoders] model import

2008-10-08 Thread Jonas 'Sortie' Termansen
. Always direct link, please. :) Sortie - Original Message - From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, October 08, 2008 3:14 PM Subject: [hlcoders] model import Hello, (I'm sorry if you already got this mail but it seems that my first mail

Re: [hlcoders] model import

2008-10-08 Thread Laskoran
of Half-Life Programming hlcoders@list.valvesoftware.com Betreff: Re: [hlcoders] model import Looks like your vertexes seem right, since the Train has the right shape. That must mean the indices are incorrect, maybe a wrong offset in the array, perhaps it's 0 or 1 based? Try a few things