Ok since it was around christmass when I asked this I guess not too many
people read this so I'm bringing it back up, see below! It's about
rounds not ending when they should now and then, they're supposed to end
when only 1 or less players left alive, but they dont and I don't see
the problem
Debug. Set a breakpoint. Press F10 repeatedly. Use watches. See what's not
how you expect it.
No offense but it is a bug in your own gameplay code probably. Just step
into it see what doesn't happen the way you want it and take it from
there. If there's something about Source that doesn't happen
Problem is debugger tutorial I found was rubbish and only tells you how
to set it up, it doesn't tell you how to bludy use it, doesnt say
anything about breakpoints, watches, etc so I think you can understand I
never bothered to use the debugger, not to mention I need people, does a
debug even
Oh and sorry about the rubbish part, it wasn't rubbish but like I said
didn't tell me anything about how to really use it only to set it up and
then left me with something I didnt know how to use @_@ thats like an
instruction how to install a complex calculator program without the
instructions
The debugger isn't really related to source, you should read up on te
Visual Studio help pages on how to use it.
And yes, it works while you are in a multiplayer game, but you will need
two instances of visual studio to debug the client/server if they are on
separate machines... or just 1
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