The debugger isn't really related to source, you should read up on te Visual Studio help pages on how to use it.
And yes, it works while you are in a multiplayer game, but you will need two instances of visual studio to debug the client/server if they are on separate machines... or just 1 instance if you are hosting locally. The only issue is that if you hit a breakpoint, the clients will timeout eventually. Yorg Kuijs wrote: > Oh and sorry about the rubbish part, it wasn't rubbish but like I said > didn't tell me anything about how to really use it only to set it up and > then left me with something I didnt know how to use @_@ thats like an > instruction how to install a complex calculator program without the > instructions to use it , so no offense meant to whoever may have written > that tutorial though. > > Yorg Kuijs wrote: > >> Problem is debugger tutorial I found was rubbish and only tells you how >> to set it up, it doesn't tell you how to bludy use it, doesnt say >> anything about breakpoints, watches, etc so I think you can understand I >> never bothered to use the debugger, not to mention I need people, does a >> debug even work online? >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

