The debugger isn't really related to source, you should read up on te 
Visual Studio help pages on how to use it.

And yes, it works while you are in a multiplayer game, but you will need 
two instances of visual studio to debug the client/server if they are on 
separate machines... or just 1 instance if you are hosting locally.

The only issue is that if you hit a breakpoint, the clients will timeout 
eventually.

Yorg Kuijs wrote:
> Oh and sorry about the rubbish part, it wasn't rubbish but like I said 
> didn't tell me anything about how to really use it only to set it up and 
> then left me with something I didnt know how to use @_@ thats like an 
> instruction how to install a complex calculator program without the 
> instructions to use it , so no offense meant to whoever may have written 
> that tutorial though.
>
> Yorg Kuijs wrote:
>   
>> Problem is debugger tutorial I found was rubbish and only tells you how 
>> to set it up, it doesn't tell you how to bludy use it, doesnt say 
>> anything about breakpoints, watches, etc so I think you can understand I 
>> never bothered to use the debugger, not to mention I need people, does a 
>> debug even work online?
>>   
>>     
>
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