RE: [hlcoders] Client side radar question

2003-11-27 Thread sedfsdf kljhlkjhkjh
As it turns out animation with the vgui is very limited , it really only updates about 10 times a second (this Is just an estimate, im not sure what the actually number is) however, I changed it and made the little player's sprites and it runs VERY smooth now, just as smooth as cs. I will add some

RE: [hlcoders] Client side radar question

2003-11-26 Thread Michael Shimmins
] On Behalf Of Kyle Sent: Tuesday, 25 November 2003 9:03 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Client side radar question I run a website with more active members then wavelength, we have most posts then wavelength and more threads, So when I call you a nazi just know its from someone

Re: [hlcoders] Client side radar question

2003-11-26 Thread tei
Rockefeller wrote: Kyle wrote: But you gota admin omega, my nazi account with your name with the swastika avatar was damn funny! It might be the fact that i'm german, but i don't see ANY fun in calling someone a nazi, in no case. Never. Rockefeller I hate people with skin no power of 2 :D

RE: [hlcoders] Client side radar question

2003-11-25 Thread Kyle
: [hlcoders] Client side radar question Good call, I will use that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RDG O'Sullivan Sent: Monday, November 24, 2003 4:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Client side radar question extern vec3_t

Re: [hlcoders] Client side radar question

2003-11-25 Thread Tom Taylor
8:42 PM Subject: RE: [hlcoders] Client side radar question Ok, I found the problem. The problem was not with the client angles or origin being updating, I was using the VGUI. Meaning I was using small little rect's as players and updating the position of each one on a label. As it turns out

RE: [hlcoders] Client side radar question

2003-11-25 Thread Tony \omega\ Sergi
with people when you don't understand something. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Kyle Sent: November 24, 2003 3:43 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Client side radar question

RE: [hlcoders] Client side radar question

2003-11-25 Thread Tony \omega\ Sergi
] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Tom Taylor Sent: November 25, 2003 1:46 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Client side radar question im not sure that the client knows the position of all of the players, you are only sent data from players in your current VIS group

RE: [hlcoders] Client side radar question

2003-11-25 Thread Kyle
: Re: [hlcoders] Client side radar question im not sure that the client knows the position of all of the players, you are only sent data from players in your current VIS group afaik so a client side radar would be rather limited - Original Message - From: Kyle [EMAIL PROTECTED] To: [EMAIL

RE: [hlcoders] Client side radar question

2003-11-25 Thread Kyle
] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Tuesday, November 25, 2003 10:47 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Client side radar question We banned you because you kept attacking admins, and then created 3 accounts to call me a nazi. If you don't understand why

RE: [hlcoders] Client side radar question

2003-11-25 Thread Kyle
To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Client side radar question Good call, I will use that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RDG O'Sullivan Sent: Monday, November 24, 2003 4:19 PM To: [EMAIL PROTECTED] Subject: Re

Re: [hlcoders] Client side radar question

2003-11-25 Thread Rockefeller
Kyle wrote: But you gota admin omega, my nazi account with your name with the swastika avatar was damn funny! It might be the fact that i'm german, but i don't see ANY fun in calling someone a nazi, in no case. Never. Rockefeller ___ To unsubscribe,

RE: [hlcoders] Client side radar question

2003-11-25 Thread Kyle
LOL, The word is more of Cliché here, I did not mean to offend anyone. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rockefeller Sent: Tuesday, November 25, 2003 3:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Client side radar question Kyle

Re: [hlcoders] Client side radar question

2003-11-24 Thread RDG O'Sullivan
extern vec3_t v_origin, v_angles; These are declared in view.cpp, and are updated every frame prior to rendering. -randomnine- I have completed a clientside vgui radar which works with player coordinates entirely found in the client code. However, this works fine and all, but the coordinates

RE: [hlcoders] Client side radar question

2003-11-24 Thread Kyle
Good call, I will use that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RDG O'Sullivan Sent: Monday, November 24, 2003 4:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Client side radar question extern vec3_t v_origin, v_angles