Re: [hlcoders] Reloading while running/walking?

2006-08-17 Thread Michael Chang
-- [ Picked text/plain from multipart/alternative ] If you're using HL2MP then it would be found under hl2mp_player.cpp with SetAnimation. SetAnimation parses the animation command given to it, then decides which animations to blend together. You'll notice two sets of commands. A Gesture is

Re: [hlcoders] Reloading while running/walking?

2006-08-17 Thread Gustavo Restrepo
-- [ Picked text/plain from multipart/alternative ] Thanks for the info guys. While digging on the code i came up with a question: What is the difference between the following 2 activities: 1) ACT_GESTURE_RELOAD_SMG1 2) ACT_RELOAD_SMG1 A better question would be when would i want to use #1 instead

Re: [hlcoders] Reloading while running/walking?

2006-08-17 Thread Michael Chang
-- [ Picked text/plain from multipart/alternative ] The first thing I would do is go to HLMV and see if any of the sequences match those ACTS, and see the differences in HLMV. Unfortunately, HLMV is broken right now. You can only see single-player sequences! I actually don't know why there are

Re: [hlcoders] Reloading while running/walking?

2006-08-16 Thread Gustavo Restrepo
-- [ Picked text/plain from multipart/alternative ] Anybody knows where exactly in the code the animation layers are handled? (what classes or what files). I ran a test map yesterday and i saw a combine soldier reload his smg1 while he was running, so i just wanted to know where exactly in the

RE: [hlcoders] Reloading while running/walking?

2006-08-16 Thread Ben Everett
Baseanimating. Client, DLL, and game_shared. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Restrepo Sent: Wednesday, August 16, 2006 11:43 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Reloading while running/walking

Re: [hlcoders] Reloading while running/walking?

2006-08-16 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Check out BaseAnimatingOverlay, thats where the layers are actually done. Reloading is accomplished by calling CBaseAnimatingOverlay::RestartGesture. BaseAnimatingOverlay stores and maintains an array of animation layers which are used to

Re: [hlcoders] Reloading while running/walking?

2006-08-15 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] They use animation layers...see the player model example in sourcesdk_content for help on them. On 8/14/06, Gustavo Restrepo [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I was just wondering if this is