--
[ Picked text/plain from multipart/alternative ]
Yeah, I just assumed that Fabian was pointing out that ragdolls are
simulated client side to make sure everyone realized that.
You mod guys have it easy. Plugin writers don't get access to most of the
stuff in the server dll's and, of course, not
True, but the 3rd person death camera already follows a ragdoll (your
clientside ragdoll). It should be simple enough to just keep placing
the camera at the ragdoll's eyes rather than doing what it does for
the 3rd person view (tracing a line from the center of it and placing
the camera at the hit
--
[ Picked text/plain from multipart/alternative ]
You can't do much server-side with a ragdoll besides remove it. Things like
->Teleport() won't work because the coordinates are not updated to the
client since each client simulates the ragdoll separately and it's probably
not in the same place on
--
[ Picked text/plain from multipart/alternative ]
http://developer.valvesoftware.com/wiki/First_Person_Ragdolls
Someone put up this a little while ago.
On 7/23/06, Jonathan Murphy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I call it in CViewRender::Re
--
[ Picked text/plain from multipart/alternative ]
I call it in CViewRender::Render, like so:
// copy the normal view, we don't want to modify this
CViewSetup vRagdollView = m_View;
g_pLocalRagdoll->GetAttachment( g_pLocalRagdoll->LookupAttachment( "Helmet"
),
--
[ Picked text/plain from multipart/alternative ]
I can do that.. The only thing I want to know is where do I need to call
LookupAttachment so I can get the position and angles of the eyes
On 7/23/06, Jonathan Murphy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alte
--
[ Picked text/plain from multipart/alternative ]
I've also done this before, via a handle to the local players ragdoll when
they die and overriding the viewangles in the view setup code. The clipping
thing isn't a problem as the view is setup to fade to black pretty quickly.
Might make a tutori
We've had this in Ham and Jam for a while now and posted a vid of it
in HL2MP here:
http://media.putfile.com/First-Person-Ragdoll--FRAGDOLL
The only problem is the default HL2 ragdoll physics doesn't do it
justice and you really need to tweak them to set more realistic
weights and contraints so
I did this a couple of weeks ago, it does look awesome (we'll be dropping
a video of it in a week or so). We managed it by using an attachment on
the model that could be used to get position / orientation for the
observer view.
A bit of fiddling with the observer code so it used the attachment whe
Huh, what difference does that make?
On 7/22/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote:
But pay attention that ragdolls are normally only clientside.
On 7/22/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> It shouldn't be too hard..
>
> You can get the rough position of the ragdoll's eyes by
--
[ Picked text/plain from multipart/alternative ]
The classname of cl_dll/ragdoll.cpp is CRagdoll. I suppose it's a little
mistake...
On 7/22/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote:
>
> But pay attention that ragdolls are normally only clientside.
>
> On 7/22/06, Garry Newman <[EMAIL PROT
But pay attention that ragdolls are normally only clientside.
On 7/22/06, Garry Newman <[EMAIL PROTECTED]> wrote:
It shouldn't be too hard..
You can get the rough position of the ragdoll's eyes by looking up the
"eyes" attachment on the ragdoll. Should be easy enough to force the
camera there i
--
[ Picked text/plain from multipart/alternative ]
Well, the next question would be: Where can I find that nice pointer to call
LookupAttachment() at...
The class CRagdoll is a mess...
On 7/22/06, Garry Newman < [EMAIL PROTECTED]> wrote:
>
> It shouldn't be too hard..
>
> You can get the rough po
It shouldn't be too hard..
You can get the rough position of the ragdoll's eyes by looking up the
"eyes" attachment on the ragdoll. Should be easy enough to force the
camera there instead of doing the third person view around it..
On 7/22/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
--
[
14 matches
Mail list logo