Re: [hlcoders] Pure Virtual method called server crash

2005-03-03 Thread Peter Bortas
Something like this, GNU make assumed: dependencies: $(CC) $(CFLAGS) -MM -MG \ `find . '(' -name '*.c' -o -name '*.cpp' -o -name '*.S' ')' -print -o -name ignore_this -prune` \ | sed -e '[EMAIL PROTECTED] :]*: *\([^ ]*/\)[^ /[EMAIL PROTECTED]@' \ | sed

[hlcoders] HL2DM models doesn't animate sometimes!!!. animstate don't work.

2005-03-03 Thread Jose Luis Gonzalez
Hi everybody. Sometimes, in my mod, players anim states don't work and you show all players always like a static ragdoll, sliding along the floor. Somebody tells me that this bug also happens in other HL2DM mods. This needs a fix??? Someone have the same problem??. Only happens rare times, but

[hlcoders] Full screen postprocess

2005-03-03 Thread Dan Partelly
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Is there any way to do full screen post process steps from the shader API ? Dan -- ___ To unsubscribe, edit your list preferences, or view the

[hlcoders] DrawSetTextureRGBA

2005-03-03 Thread Jethro Beekman
Hi, I can't get DrawSetTextureRGBA to work. I use the following code: http://deathz0rz.homeunix.net/svgimage/vgui_svgpanel.cpp (see the directory for other headers and libs) DrawSetTextureFile works fine, and my renderer also works fine, because I tried writing the buffer to a file. Also, I have

[hlcoders] Freeze Time

2005-03-03 Thread Elektordi
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] [Sorry if this message wera already posted few days ago by me on hlcoders, but my mail provider has a crash and I've lost my mails of four last days...] I'm making a freeze time for my mod, but how

Re: [hlcoders] Freeze Time

2005-03-03 Thread Knifa
Try it? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] [Sorry if this message wera already posted few days ago by me on hlcoders, but my mail provider has a crash and I've lost my mails of four last days...] I'm making a freeze time for my mod, but

Re: [hlcoders] Re: Animating reticles?

2005-03-03 Thread r00t 3:16
I was trying to look to see how they did this in Counter - Strike. It does not seem to use sprites, or icons to drawl the crosshair to the screen. So I wonder how they did it? r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Imperio59 [EMAIL PROTECTED] To:

RE: [hlcoders] Re: Animating reticles?

2005-03-03 Thread Alfred Reynolds
It uses vgui::surface() to render directly to the screen (just simple 2d rects). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Thursday, March 03, 2005 1:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re:

[hlcoders] Hiding models during intermission?

2005-03-03 Thread r00t 3:16
How do you hide the player model and weapon model during an intermission? I know where to do this, just not sure the function or flag to set? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] Full screen postprocess

2005-03-03 Thread Mike Dussault
I added a sample of this to the next SDK update (going out today). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Partelly Sent: Thursday, March 03, 2005 8:38 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Full screen postprocess This is

RE: [hlcoders] Shield Effect.

2005-03-03 Thread Tony \omega\ Sergi
You could always model it. -Original Message- From: Imperio59 [mailto:[EMAIL PROTECTED] Sent: March 3, 2005 6:35 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Shield Effect. Hey, I was wondering if anyone messed around with the combine shields, i found sheetsimulator.cpp

Re: [hlcoders] Full screen postprocess

2005-03-03 Thread Justin Harvey
- Original Message - From: Mike Dussault [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, March 03, 2005 5:52 PM Subject: RE: [hlcoders] Full screen postprocess I added a sample of this to the next SDK update (going out today). Very cool :) I'm a bit confused on how

Re: [hlcoders] Full screen postprocess

2005-03-03 Thread Grant Christensen
Any heads up as to what is in the update today? On Thu, 3 Mar 2005 15:52:01 -0800, Mike Dussault [EMAIL PROTECTED] wrote: I added a sample of this to the next SDK update (going out today). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Partelly

[hlcoders] Printing things in the console for the client from the Server

2005-03-03 Thread Knifa
Hi all. Is there anyway I can print things on the client from the server? Using Msg() only does it for the server. Thanks -- Knifa SourceForts http://knd.org.uk/sourceforts/ ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Full screen postprocess

2005-03-03 Thread Ben Davison
It was just released. Source SDK Update Released March 3, 2005, 5:44 pm ยท cliffe A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include: Source SDK * Added new example character model * Added new character creation documentation

Re: [hlcoders] Full screen postprocess

2005-03-03 Thread Grant Christensen
Can someone that does a merge let us know if it appears there are any bug fixes, or word from Valve. Always good to know what bugs can be checked off the list. On Fri, 4 Mar 2005 02:01:01 +, Ben Davison [EMAIL PROTECTED] wrote: It was just released.