RE: [hlcoders] Compiling serverplugin_empty under the T F2 SDK

2008-02-26 Thread alewis
Bingo! It was tier3 that was missing. Thanks! (Yeh i had removed the bot cpp file and just hadnt got round to removing all ref's of it). Adrian On Mon, 25 Feb 2008 20:26:02 -0800, Tony Paloma [EMAIL PROTECTED] wrote: Add tier0.lib, tier1.lib, vstdlib.lib, and mathlib.lib to the list of

Re: [hlcoders] Porting CS:S weapons into my mod

2008-02-26 Thread David Shaw
-- [ Picked text/plain from multipart/alternative ] I seem to remember something like AllowFlipping 1 is required as well On 26/02/2008, Christopher Harris [EMAIL PROTECTED] wrote: I thought so, but I thought I remember it being ifdef to Counterstrike DLL code. Chris -Original

[hlcoders] change player model

2008-02-26 Thread red box
how can i change player model on model npc for create 3rd look camera? -- реклама --- Научим каждого зарабатывать на колебаниях курсов валют. Запись на бесплатный семинар http://www.fxclub.org/condition_howtrade_freeseminar/

[hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread red box
Ваш друг red box отправил Вам приглашение, дающее право завести собственный ящик в новой украинской почте www.i.ua! Чтобы зарегистрировать свой почтовый ящик, кликните на данную ссылку: http://passport.i.ua/reg/47aed16915292b74/ Желаем приятной работы! -- С уважением, команда I.UA

[hlcoders] Re: OB MP crash

2008-02-26 Thread David Shaw
-- [ Picked text/plain from multipart/alternative ] Hi, I've still not worked out whats wrong with my build. I assume people have managed to compile and run the latest MP code, so can someone let me know what they did as I've obviously done something odd here. Thanks David [PulledPin] Shaw

Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Jeffrey botman Broome
red box wrote: Ваш друг red box отправил Вам приглашение, дающее право завести собственный ящик в новой украинской почте www.i.ua! Чтобы зарегистрировать свой почтовый ящик, кликните на данную ссылку: http://passport.i.ua/reg/47aed16915292b74/ Желаем приятной работы! Da! Commrade. I agree.

Re: [hlcoders] Porting CS:S weapons into my mod

2008-02-26 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Do a search for cl_righthand it'll give everything you need :-) /ScarT On 26/02/2008, David Shaw [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I seem to remember something like AllowFlipping 1 is required as

[hlcoders] Feature reqest, TF2, Modevents.res

2008-02-26 Thread Raphael Hehl
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] @valve Actually I code a TF2 stats Plugin (http://compactaim.de/tf2stats/) For this I need a hook for Übercharge, a hook for the upcoming ad_badland capture event or whatever it’s called, and if it

[hlcoders] Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Tobias Kammersgaard
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[hlcoders] Re: [hlcoders] Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Fabian Schreyer
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Re: [hlcoders] change player model

2008-02-26 Thread Steve Henderson
This details an overhaul of 3rd player view: http://developer.valvesoftware.com/wiki/Third_Person_Camera Steve 2008/2/26 red box [EMAIL PROTECTED]: how can i change player model on model npc for create 3rd look camera? -- реклама ---

Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Tom Leighton
Why do people use crappy email services? Maybe mike can block the messages from that domain. Why use those when you can get a better one from gmail.com or hotmail.com Please dont use that one... Jeffrey botman Broome wrote: red box wrote: Ваш друг red box отправил Вам приглашение, дающее

Re: [hlcoders] Re: OB MP crash

2008-02-26 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] -allowdebug at the end of the shortcut target. On Tue, Feb 26, 2008 at 6:12 AM, David Shaw [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I've still not worked out whats wrong with my build. I assume

[hlcoders] How can i change player model on npc with all functions for create mod with 3rd camera look?

2008-02-26 Thread red box
-- реклама --- Научим каждого зарабатывать на колебаниях курсов валют. Запись на бесплатный семинар http://www.fxclub.org/condition_howtrade_freeseminar/

Re: [hlcoders] Porting CS:S weapons into my mod

2008-02-26 Thread Saul Rennison
Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Do a search for cl_righthand it'll give everything you need :-) /ScarT On 26/02/2008, David Shaw [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I seem to remember something like

Re: [hlcoders] Porting CS:S weapons into my mod

2008-02-26 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] In the SDK, it'll give you something :-) You could take a look, at this article, but its pretty messed up :o! http://developer.valvesoftware.com/wiki/Importing_CSS_Weapons_Into_HL2 /ScarT On 26/02/2008, Saul Rennison [EMAIL PROTECTED] wrote:

Re: [hlcoders] CBaseAnimating overriding IF conditions?

2008-02-26 Thread Grash
What did you change in the model entity tutorial? --- Tom Edwards [EMAIL PROTECTED] wrote: I'm still working on VDC documentation. I've completed a new version of the model entity tutorial, but there's a curiosity I'd like to have explained to me. If the player stands in front of the