Re: [hlcoders] Unintended Rotation of Parented Props

2009-07-06 Thread Harry Pidcock
You can change your settings so you receive individual emails for each post rather than a giant email everyday. By changing your settings @ http://list.valvesoftware.com/mailman/listinfo/hlcoders -- From: Kohan Venets idr...@hotmail.com Sent:

Re: [hlcoders] Detecting Memory Leaks

2009-07-06 Thread Garry Newman
I just derive all my objects from a class that spazzes out on exit if it isn't unallocated. But that's probably the kind of thing that you have to do from the start, so you know that whatever you changed last caused a leak - rather than later. The built inĀ _CRTDBG_MAP_ALLOC stuff has worked for

Re: [hlcoders] Detecting Memory Leaks

2009-07-06 Thread Minh
hmm.. yea, it's prolly too late for me to do that but thanks for the suggestion. I think I'm just gonna figure out how to use Memory Validator. Garry Newman wrote: I just derive all my objects from a class that spazzes out on exit if it isn't unallocated. But that's probably the kind of thing

Re: [hlcoders] Third Person Mod (again)

2009-07-06 Thread Luke Smith
If you have your own custom animations you want to link them to an activity to use them in the source code. so in the qc file: $sequence Idle_Mp5 Idle_Mp5 loop fps 30 activity ACT_IDLE_MP5 1 Idle_Mp5 is the smd animation file and ACT_IDLE_MP5 is the Activity. then to declare these new

Re: [hlcoders] Unintended Rotation of Parented Props

2009-07-06 Thread Nick
This is originally from knifa, the original creator of sourceforts: (done inside flag prop) SetAbsOrigin( pPlayer-GetAbsOrigin() + Vector( 0, 0, 100 ) ); SetParent( pPlayer ); SetMoveType( MOVETYPE_NONE ); On

Re: [hlcoders] Detecting Memory Leaks

2009-07-06 Thread David Kraeutmann
Change CBaseEntity to subclass from that class? On 7/6/09, Minh minh...@telus.net wrote: hmm.. yea, it's prolly too late for me to do that but thanks for the suggestion. I think I'm just gonna figure out how to use Memory Validator. Garry Newman wrote: I just derive all my objects from a

Re: [hlcoders] Access reception to hlcoders forum

2009-07-06 Thread Matt Hoffman
Don't think they have a checksum? On Sun, Jul 5, 2009 at 3:55 PM, Saul Rennison saul.renni...@gmail.comwrote: won't modifying DEM files raw screw up the checksum? :\ Sent from my iPhone On 5 Jul 2009, at 23:41, Tom Leighton tomrleigh...@googlemail.com wrote: The STEAM id's are indeed in

[hlcoders] Could not load library client Error

2009-07-06 Thread Glen
Hi there, when I run the run_bat.bat file, I get an error saying Could not load library client. Help please :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] HLSL Blur Postprocess Shader

2009-07-06 Thread Jan Frederick Eick
Hi there :) Thanks to Marek I finally managed to get most of my shaders I've written to work with the OB SDK. I've written a couple of shaders in GLSL before I started using the OB SDK, and now I try to convert by hand some of them to HLSL. My primary target now is a blur-shader. I tried