This is originally from knifa, the original creator of sourceforts:


(done inside flag prop)


                        SetAbsOrigin( pPlayer->GetAbsOrigin() + Vector( 0, 0, 
100 )     );

                        SetParent( pPlayer );

                        SetMoveType( MOVETYPE_NONE );




On Mon, Jul 6, 2009 at 2:40 AM, Harry Pidcock<haz...@tpg.com.au> wrote:
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> --------------------------------------------------
> From: "Kohan Venets" <idr...@hotmail.com>
> Sent: Monday, July 06, 2009 11:45 AM
> To: "hlcoders" <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Unintended Rotation of Parented Props
>
>>
>> (Sorry, forgot to rename the reply ^^;)
>>
>> FollowEntity(pPlayer, false) produces no different effect, and using
>> 'true' puts the flag at the base of the player, and it still rotates
>> with the player's view, albeit around that point (the player's feet).
>>
>> I
>> would try the SetParentAttachment thing, but I have no idea what any of
>> the skeleton's bones are called :(.  Do you know where I could get info
>> on the skeleton bone names?
>>
>> -Kohan
>>
>> Yaakov Smith <m4ngr...@gmail.com> said:
>>> Try
>>> pFlag->FollowEntity(pPlayer, false);
>>>
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com
>>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jay Stelly
>>> Sent: Sunday, 5 July 2009 4:13 PM
>>> To: 'Discussion of Half-Life Programming'
>>> Subject: Re: [hlcoders] Unintended Rotation of Parented Props
>>>
>>> I'm not looking at the code at the moment but as I recall you can add an
>>> attachment to the player and use SetParentAttachment() to put it in
>>> hierarchy with any of the player's skeleton's coordinate systems.
>>> There's
>>> also an example prop with behavior like you want: prop_dynamic_ornament
>>> or
>>> prop_ornament as I recall.
>>>
>>> Jay
>>>
>>>
>>> > -----Original Message-----
>>> > From: hlcoders-boun...@list.valvesoftware.com
>>> > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of
>>> > Kohan Venets
>>> > Sent: Saturday, July 04, 2009 10:57 PM
>>> > To: hlcoders
>>> > Subject: Re: [hlcoders] Unintended Rotation of Parented Props
>>> >
>>> >
>>> > Uh...  How would I do that?  To clarify, I mean that the flag
>>> > rotates *around the player*.  As in, it hovers 100 units
>>> > above the player's head when the player is looking forward,
>>> > and if the player is looking straight down it hovers 100
>>> > units directly in front of the player.  It rotates with the
>>> > player as its center.
>>> >
>>> > -Kohan
>>> >
>>> >
>>> > Jorge Rodriguez <bs.v...@gmail.com> said:
>>> > >
>>> > > You can override the render angles on the client.
>>> > >
>>> > > --
>>> > > Jorge "Vino" Rodriguez
>>> > >
>>> > >
>>> > > Kohan Venets <idr...@hotmail.com> said:
>>> > > > I have a flag prop which, when picked up by the player,
>>> > is supposed
>>> > > > to
>>> > hover over their head. Unfortunately, setting the player as
>>> > the parent of the flag causes the flag to rotate with the
>>> > player's view. Is there any way to attach it to the player's
>>> > position without preserving the player's rotation? Thanks.
>>> > > >
>>> > > > -Kohan
>>> > _________________________________________________________________
>>> > Lauren found her dream laptop. Find the PC that's right for you.
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