Thanks, I tried both (for the render group I used
ClientLeafSystem()->SetRenderGroup( RenderHandle(),
RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still
doesn't work. It's a third-person mod, btw, so I only need to get it working
on the worldmodel.
On Thu, Jan 13, 2011 at 3:54
PS I also tried RENDER_GROUP_TRANSLUCENT_ENTITY, same thing.
On Thu, Jan 13, 2011 at 9:53 AM, jetscope wrote:
> Thanks, I tried both (for the render group I used
> ClientLeafSystem()->SetRenderGroup( RenderHandle(),
> RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still
> does
Have you got $translucent 1 in the VMT though, you might also need
$vertexalpha 1 :)
Good luck.
On Thursday, 13 January 2011, jetscope wrote:
> PS I also tried RENDER_GROUP_TRANSLUCENT_ENTITY, same thing.
>
> On Thu, Jan 13, 2011 at 9:53 AM, jetscope wrote:
> Thanks, I tried both (for the rende
I had $translucent 1 in there, I now added $vertexalpha 1 but still no dice
:( I found this post on the Steam forums which seems sort of related:
http://forums.steampowered.com/forums/showthread.php?t=1365801
So I tried adding m_nRenderMode and m_clrRender to the network table of
CBaseCombatWeapon
http://uxumidajulato.blogspot.com
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On Thu, Jan 13, 2011 at 4:08 PM, wrote:
> http://uxumidajulato.blogspot.com
>
>
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If you use Thunderbird, it creates its own filter based on the emails
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but after that they are caught.
On 13/01/2011 4:47, Garry Newman wrote:
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i enable SpamAssassin filter through cpanel.
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--- On Fri, 14/1/11, Tom Edwards wrote:
From: Tom Edwards
Subject: Re: [hlcoders] (no subject)
To: "Discuss
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