Have you got $translucent 1 in the VMT though, you might also need $vertexalpha 1 :)
Good luck. On Thursday, 13 January 2011, jetscope <jetsc...@gmail.com> wrote: > PS I also tried RENDER_GROUP_TRANSLUCENT_ENTITY, same thing. > > On Thu, Jan 13, 2011 at 9:53 AM, jetscope <jetsc...@gmail.com> wrote: > Thanks, I tried both (for the render group I used > ClientLeafSystem()->SetRenderGroup( RenderHandle(), > RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still > doesn't work. It's a third-person mod, btw, so I only need to get it working > on the worldmodel. > > > > On Thu, Jan 13, 2011 at 3:54 AM, Skillet <skillet5...@gmail.com> wrote: > > > > Try setting the render group to translucent for the weapon. Putting > $translucent in each skin's VMT would probably accomplish the same thing too. > > On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote: > Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking effect > for the player - it works well so far, except I can't change the transparency > of the weapon at all. For the player, I'm doing it in the player class's > DrawModel() function - which reads a variable from the player class and uses > SetRenderColorA()... I did it there since I'm already doing some texture > overriding stuff and wanted to keep it in one place anyway. This works for > the player, but when I did the same for the weapon class (any weapon class, I > went through the whole hierarchy) it doesn't work. The alpha value does get > set, when I read it with GetRenderColor().a it prints the correct value - and > I can actually set the weapon's other rendercolors just fine - e.g. doing > SetRenderColor(255, 0, 0) paints the weapon red. It's just the alpha. What's > wrong here? > > Thanks in advance. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders