PS I also tried RENDER_GROUP_TRANSLUCENT_ENTITY, same thing. On Thu, Jan 13, 2011 at 9:53 AM, jetscope <jetsc...@gmail.com> wrote:
> Thanks, I tried both (for the render group I used > ClientLeafSystem()->SetRenderGroup( RenderHandle(), > RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still > doesn't work. It's a third-person mod, btw, so I only need to get it working > on the worldmodel. > > > On Thu, Jan 13, 2011 at 3:54 AM, Skillet <skillet5...@gmail.com> wrote: > >> Try setting the render group to translucent for the weapon. Putting >> $translucent in each skin's VMT would probably accomplish the same thing >> too. >> >> On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote: >> >>> Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking >>> effect for the player - it works well so far, except I can't change the >>> transparency of the weapon at all. For the player, I'm doing it in the >>> player class's DrawModel() function - which reads a variable from the player >>> class and uses SetRenderColorA()... I did it there since I'm already doing >>> some texture overriding stuff and wanted to keep it in one place anyway. >>> This works for the player, but when I did the same for the weapon class (any >>> weapon class, I went through the whole hierarchy) it doesn't work. The alpha >>> value does get set, when I read it with GetRenderColor().a it prints the >>> correct value - and I can actually set the weapon's other rendercolors just >>> fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just >>> the alpha. What's wrong here? >>> >>> Thanks in advance. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >
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