PS I also tried RENDER_GROUP_TRANSLUCENT_ENTITY, same thing.

On Thu, Jan 13, 2011 at 9:53 AM, jetscope <jetsc...@gmail.com> wrote:

> Thanks, I tried both (for the render group I used
> ClientLeafSystem()->SetRenderGroup( RenderHandle(),
> RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still
> doesn't work. It's a third-person mod, btw, so I only need to get it working
> on the worldmodel.
>
>
> On Thu, Jan 13, 2011 at 3:54 AM, Skillet <skillet5...@gmail.com> wrote:
>
>> Try setting the render group to translucent for the weapon.  Putting
>> $translucent in each skin's VMT would probably accomplish the same thing
>> too.
>>
>> On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote:
>>
>>> Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking
>>> effect for the player - it works well so far, except I can't change the
>>> transparency of the weapon at all. For the player, I'm doing it in the
>>> player class's DrawModel() function - which reads a variable from the player
>>> class and uses SetRenderColorA()... I did it there since I'm already doing
>>> some texture overriding stuff and wanted to keep it in one place anyway.
>>> This works for the player, but when I did the same for the weapon class (any
>>> weapon class, I went through the whole hierarchy) it doesn't work. The alpha
>>> value does get set, when I read it with GetRenderColor().a it prints the
>>> correct value - and I can actually set the weapon's other rendercolors just
>>> fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just
>>> the alpha. What's wrong here?
>>>
>>> Thanks in advance.
>>>
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>>
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>
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