Thanks, I tried both (for the render group I used ClientLeafSystem()->SetRenderGroup( RenderHandle(), RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still doesn't work. It's a third-person mod, btw, so I only need to get it working on the worldmodel.
On Thu, Jan 13, 2011 at 3:54 AM, Skillet <skillet5...@gmail.com> wrote: > Try setting the render group to translucent for the weapon. Putting > $translucent in each skin's VMT would probably accomplish the same thing > too. > > On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote: > >> Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking effect >> for the player - it works well so far, except I can't change the >> transparency of the weapon at all. For the player, I'm doing it in the >> player class's DrawModel() function - which reads a variable from the player >> class and uses SetRenderColorA()... I did it there since I'm already doing >> some texture overriding stuff and wanted to keep it in one place anyway. >> This works for the player, but when I did the same for the weapon class (any >> weapon class, I went through the whole hierarchy) it doesn't work. The alpha >> value does get set, when I read it with GetRenderColor().a it prints the >> correct value - and I can actually set the weapon's other rendercolors just >> fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just >> the alpha. What's wrong here? >> >> Thanks in advance. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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