Thanks, I tried both (for the render group I used
ClientLeafSystem()->SetRenderGroup( RenderHandle(),
RENDER_GROUP_VIEW_MODEL_TRANSLUCENT ); - is that correct?) but it still
doesn't work. It's a third-person mod, btw, so I only need to get it working
on the worldmodel.

On Thu, Jan 13, 2011 at 3:54 AM, Skillet <skillet5...@gmail.com> wrote:

> Try setting the render group to translucent for the weapon.  Putting
> $translucent in each skin's VMT would probably accomplish the same thing
> too.
>
> On Wed, Jan 12, 2011 at 5:09 AM, jetscope <jetsc...@gmail.com> wrote:
>
>> Hi guys. Coding for HL2MP here, and I'm trying to create a cloaking effect
>> for the player - it works well so far, except I can't change the
>> transparency of the weapon at all. For the player, I'm doing it in the
>> player class's DrawModel() function - which reads a variable from the player
>> class and uses SetRenderColorA()... I did it there since I'm already doing
>> some texture overriding stuff and wanted to keep it in one place anyway.
>> This works for the player, but when I did the same for the weapon class (any
>> weapon class, I went through the whole hierarchy) it doesn't work. The alpha
>> value does get set, when I read it with GetRenderColor().a it prints the
>> correct value - and I can actually set the weapon's other rendercolors just
>> fine - e.g. doing SetRenderColor(255, 0, 0) paints the weapon red. It's just
>> the alpha. What's wrong here?
>>
>> Thanks in advance.
>>
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