Hi list,
Some weird things are going on with the sound in our SDK 2013 MP based mod.
First, there is a map with a looped sound in it, the entity is placed in the
center of the map and can be heard everywhere (it's a small map and the
volume is high enough). Now, it sometimes happens that when
Hi list,
The weirdness in our mod (SDK 2013 MP based) doesn't stop at the sounds (see
my other post titled Sound issues). Everything's been working fine until
just recently (I don't know exactly when it started), when killing an enemy
randomly crashes the killer's or the killed player's
Since it happens sometimes to servers and sometimes to clients that's a
clue that your crash is likely happening in shared code. Since its not
leaving a stack trace that tells me it's possibly an infinite loop or a
stack overflow, I would guess a stack overflow since you're not noticing
hard
A side note only tangentially related to this, the SND_VOICE2 channel seems
to be intended exclusively for announcer voices and that's what Team
Fortress 2 uses it for.
On Mon, Aug 18, 2014 at 10:07 AM, Jan Hartung jan.hart...@gmx.de wrote:
Hi list,
Some weird things are going on with the
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