[hlcoders] Sound issues

2014-08-18 Thread Jan Hartung
Hi list, Some weird things are going on with the sound in our SDK 2013 MP based mod. First, there is a map with a looped sound in it, the entity is placed in the center of the map and can be heard everywhere (it's a small map and the volume is high enough). Now, it sometimes happens that when

[hlcoders] (Not so) random crashes

2014-08-18 Thread Jan Hartung
Hi list, The weirdness in our mod (SDK 2013 MP based) doesn't stop at the sounds (see my other post titled Sound issues). Everything's been working fine until just recently (I don't know exactly when it started), when killing an enemy randomly crashes the killer's or the killed player's

Re: [hlcoders] (Not so) random crashes

2014-08-18 Thread Jorge Rodriguez
Since it happens sometimes to servers and sometimes to clients that's a clue that your crash is likely happening in shared code. Since its not leaving a stack trace that tells me it's possibly an infinite loop or a stack overflow, I would guess a stack overflow since you're not noticing hard

Re: [hlcoders] Sound issues

2014-08-18 Thread Ross Bemrose
A side note only tangentially related to this, the SND_VOICE2 channel seems to be intended exclusively for announcer voices and that's what Team Fortress 2 uses it for. On Mon, Aug 18, 2014 at 10:07 AM, Jan Hartung jan.hart...@gmx.de wrote: Hi list, Some weird things are going on with the