looks like you are going to have to play with the origin of the model. This
link should help out.
http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows
_tutorials/weapons/compiling.shtml
-Original Message-
From: Dave R. Meyers [SMTP:[EMAIL PROTECTED]]
Sent:
Yeap. that was it.
I needed $origin 0 -10 0 to set it straight
Thanks tons,
Dave
- Original Message -
From: Dutton, Aaron [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 18, 2002 10:54 PM
Subject: RE: [hlcoders] view models
looks like you are going to have to play
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_TELEPORT );
WRITE_COORD(pPlayer-pev-origin.x);
WRITE_COORD(pPlayer-pev-origin.y);
WRITE_COORD(pPlayer-pev-origin.z);
MESSAGE_END();
Add in gamerules after spawn.
-Original Message-
From: [EMAIL
Lets try sending this again :}
ah, I follow you, and the SetObjectCollisionBox() takes the boxes
values
from pev-mins and pev-maxs (in CBaseEntity at least, which is what
CBasePlayer uses).
So, if the models hull box is correct (ie it's colliding with world
object
correctly) but
PF_MessageEnd_I: Unknown User Msg 65
After this, the clip value of the HUD isn't updated :(
WHAT DOES THIS MESSAGE MEAN ???
Any help would be very very VERY appreciated :)
User msg 65 is the first user message created using REG_USER_MSG(), or it
might be the second, I can't remember if it
Yes I already did that :(
It's associated with the gmsgCurWeapon
message. When the error comes up
at console, ammo hud values aren't updated
more :(
I've this error with a new message I've
created 1 week ago. I'll explain exactly
the context of this new message, perhaps
you'll find THE
6 matches
Mail list logo