RE: [hlcoders] view models

2002-01-19 Thread Dutton, Aaron
looks like you are going to have to play with the origin of the model. This link should help out. http://www.planetquake.com/polycount/resources/halflife/tutorials/scarecrows _tutorials/weapons/compiling.shtml -Original Message- From: Dave R. Meyers [SMTP:[EMAIL PROTECTED]] Sent:

Re: [hlcoders] view models

2002-01-19 Thread Dave R. Meyers
Yeap. that was it. I needed $origin 0 -10 0 to set it straight Thanks tons, Dave - Original Message - From: Dutton, Aaron [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 18, 2002 10:54 PM Subject: RE: [hlcoders] view models looks like you are going to have to play

RE: [hlcoders] DMC GLOW

2002-01-19 Thread Martin Webrant
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_TELEPORT ); WRITE_COORD(pPlayer-pev-origin.x); WRITE_COORD(pPlayer-pev-origin.y); WRITE_COORD(pPlayer-pev-origin.z); MESSAGE_END(); Add in gamerules after spawn. -Original Message- From: [EMAIL

Re: [hlcoders] Hull3?

2002-01-19 Thread _Phantom_
Lets try sending this again :} ah, I follow you, and the SetObjectCollisionBox() takes the boxes values from pev-mins and pev-maxs (in CBaseEntity at least, which is what CBasePlayer uses). So, if the models hull box is correct (ie it's colliding with world object correctly) but

Re: [hlcoders] Trigger_counter bug resolved (+ other questions)!

2002-01-19 Thread botman
PF_MessageEnd_I: Unknown User Msg 65 After this, the clip value of the HUD isn't updated :( WHAT DOES THIS MESSAGE MEAN ??? Any help would be very very VERY appreciated :) User msg 65 is the first user message created using REG_USER_MSG(), or it might be the second, I can't remember if it

Re: [hlcoders] Trigger_counter bug resolved (+ other questions)!

2002-01-19 Thread Cortex
Yes I already did that :( It's associated with the gmsgCurWeapon message. When the error comes up at console, ammo hud values aren't updated more :( I've this error with a new message I've created 1 week ago. I'll explain exactly the context of this new message, perhaps you'll find THE