Re: [hlcoders] rmf format

2002-02-15 Thread [DRP]Avatar-X
There are tons of resources for understanding the map compile error messages, this isnt the place to look. About the encryption stuff. My server The SillyZone uses several ways to keep the maps seperate. One way is having all of the ent data encrypted in the map file, and have it decrypted by a

Re: [hlcoders] rmf format

2002-02-15 Thread Marc Cabanatuan
Also, another quick WC question...A mapper buddy of mine made a concmap and it turned out fine, then added an ending which was fine, but too big. Then he deleted it and compiled fine. then added the same one, but only smaller and is now getting a ton of these errors Warning: Leaf portals saw into

[hlcoders] Tute Feedback

2002-02-15 Thread Jeff Fearn
Hi all, I have a modified my zoom tute, on bigguys site ages ago, to be fully client side and sdk2.2 friendly. Please take a look and give me some feedback on style, layout etc. http://swarm.edgegaming.com/team/darthbobo/tutes/zoom.php3 Gots to update my personal site, it is way outta date ;} Th

Re: [hlcoders] rmf format

2002-02-15 Thread Marc Cabanatuan
Is there a way to encrypt a compiled map or CRC it so that it can only be run on a specific server without the use of a server-side (3rd party) DLL? For example, I have heard that the nao_ maps on GirlPower2 and some of the newer maps for TheSillyZone (both TFC Servers) have this so that the maps

Re: [hlcoders] WC Linux Port

2002-02-15 Thread Gareth Llewellyn
/me wishes I had Linux installed now to get involved with this one! Gareth "InNeedOfTherepy" Llewellyn Half-Life The Beginning www.HLTB.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesof

[hlcoders] WC Linux Port

2002-02-15 Thread Jeff Fearn
Hey Valve guys, is there any chance of Valve letting me (or anyone) port WC to Linux? Can be open or closed source, I'd prefer open. Maybe something like how ID have allowed GTK-Radiant to be done. I'd be prepared to sign any NDA's etc as required. Jeff 'DarthBobo' Fearn [EMAIL PROTECTED] __

Re: [hlcoders] rmf format

2002-02-15 Thread Jeff Fearn
> Worldcraft uses MFC's CObject serialization system to read and write RMF > files. The RMF file holds runtime class type information so that the objects > can be automatically constructed as the file is read. After each runtime > class block are the raw data members of each object. There's no met

RE: [hlcoders] rmf format

2002-02-15 Thread David Speyrer
Worldcraft uses MFC's CObject serialization system to read and write RMF files. The RMF file holds runtime class type information so that the objects can be automatically constructed as the file is read. After each runtime class block are the raw data members of each object. There's no metadata d

[hlcoders] rmf format

2002-02-15 Thread Jeff Fearn
Does anyone know the file layout for worldcrafts rmf format? Also does anyone know the differences between the file layouts for wc2 map files and wc3 map files? Thanks, DarthBobo. ___ To unsubscribe, edit your list preferences, or view the list archives

[hlcoders] Weapons anim problem RESOLVED

2002-02-15 Thread Cortex
Hello, In case this interests one of you, I solved my big weapon anim bug ! After long days of vain prospecting, I found the cause of my bug. I had the old delta.lst file !! I didn't know I had to copy the new one from the 'Valve' folder after installing the 1108 patch... I hope this message

Re: [hlcoders] Bone position

2002-02-15 Thread Georges Giroux
I've already gone through that code, just that I have no idea how to start implementing all that server-side. I know everything is in CStudioModelRenderer but there are so there so much information that is based on client information that I don't know where to start. Also, I am not using any cust

RE: [hlcoders] Bone position

2002-02-15 Thread Leon Hartwig
This is a multi-part message in MIME format. -- http://list.valvesoftware.com/pipermail/hlcoders/2002-January/001406.htm l > -Original Message- > From: Georges Giroux [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 15, 2002 7:49 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Bo

Re: [hlcoders] THE DREADED NOOB POST

2002-02-15 Thread Commando
At 04:36 PM 15/02/2002 +, you wrote: >maybe a conglomeration of website links like these would be a better idea. Most of us learn by trial and error and by reading tutorials. Be careful of some tutorials though. I have run into a few in the past that messed stuff up in the game. This is so

RE: [hlcoders] Bone position

2002-02-15 Thread Yacketta, Ronald
well, at least I live up to my own standards ;) not knowing jack about the SDK and its internals etc.. Maybe I should just STFU, sit here and read the list! > -Original Message- > From: botman [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 15, 2002 10:50 > To: [EMAIL PROTECTED] > Su

Re: [hlcoders] THE DREADED NOOB POST

2002-02-15 Thread Ack Doh
I'm liking what i see... thanks! still, there arent many comments, and no example code... but i can't be too picky i guess. *shrug* maybe a conglomeration of website links like these would be a better idea. > >1) and partly 2) are found on the Metamod page: > >http://www.metamod.org/dllapi_note

Re: [hlcoders] Bone position

2002-02-15 Thread Georges Giroux
Unfortunately GetBonePosition server-side will not return to you the transformed bone position as far as I know, since I've been struggling with that and GetAttachment server-side. You have to mimic the transformations that happen client-side on the server-side, concerning the bone transformations

Re: [hlcoders] Bone position

2002-02-15 Thread botman
> maybe a hack.. but get the bone position server and message it to the > client? > yeah yeah yeah, I know its a hack.. but if it works would yah use it? > > -Ron By the time the network message got to the client, the bones would have already move to a new position. It won't work that way. Jeff

RE: [hlcoders] Bone position

2002-02-15 Thread Yacketta, Ronald
maybe a hack.. but get the bone position server and message it to the client? yeah yeah yeah, I know its a hack.. but if it works would yah use it? -Ron > -Original Message- > From: Cortex [mailto:[EMAIL PROTECTED]] > Sent: Friday, February 15, 2002 07:16 > To: [EMAIL PROTECTED] > Subjec

Re: [hlcoders] Bone position

2002-02-15 Thread Cortex
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] unfortunately, I want to get the bone position client-side... But anyway, server side, GET_BONE_POSITION could be used. - Cortex : mapper & coder www.hlalbator.fr.st - Original Message ---

Re: [hlcoders] Bone position

2002-02-15 Thread Patrick Phillips
Well, what I wonder about that is, is there a nice way to get that bone position from the client to the server? >From: "Cortex" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlcoders] Bone position >Date: Fri, 15 Feb 2002 11:21:20 +0100 > >This is a mul

Re: [hlcoders] Bone position

2002-02-15 Thread Cortex
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thx :) Now, I've got a pure C++ problem :( How can I access a CStudioModelRenderer function ?? There isn't any object of this class... I wanted to make a function which returns the actual position of a