RE: [hlcoders] SDK update

2005-01-20 Thread Adam \amckern\ Mckern
This would be a good idea, for those that also only work with the code --- Tony \omega\ Sergi [EMAIL PROTECTED] wrote: Couldn't you guys add an option to Extract Source Code which would just put an untouched version of the sdk, read only inside the sourcesdk folder, so we can diff whenever

Re: [hlcoders] Player command - Health control? Damage?

2005-01-20 Thread tei
off-topic N suggestions: * Avoid daylight, code at night * Buy a C++ book. (-- this its very valuable tip, but I think will be ignored because you will think its something rude ) * Teamup with other guy. (-- blame he your bugs. You can have fun with bugs + asserts + friends ) * Start a software

Re: [hlcoders] SDK update

2005-01-20 Thread Ben Davison
Just A quick question, I assume because we use bot_add that the sample bots are built off the turtle rock CS:S bots? So will we see more examples and code in later releases? On Thu, 20 Jan 2005 10:16:57 -, Mike Blowers [EMAIL PROTECTED] wrote: Great suggestions. I'd love for that to be

Re: [hlcoders] SDK update

2005-01-20 Thread tei
You dont need Valve for that. You can write a script to track changes/commit changes to your personal CVS. Something like this, but better, that its unfinished. #!perl $file = foobar_SDK.cpp; $oldpath=oldsdk/; $newpath=newsdk/; $new = $newpath . $file; $old = $oldpath . $file; $c =

Re: [hlcoders] Player command - Health control? Damage?

2005-01-20 Thread Frank Weima
Funny. What about clientCommands *cheat* without the sv_cheats 1. - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 20, 2005 3:50 PM Subject: Re: [hlcoders] Player command - Health control? Damage? * Teamup with

[hlcoders] Modeling Made Easy.

2005-01-20 Thread tei
Hi!. I think this modeling app its interesting even for coders. Its a new system impresive because its easy and powerfull. Dont really need a interface, Its like drawing 2d, but cooler. A good route: Read webpage and download the bins About Takeo Igarashi *

Re: [hlcoders] Modeling Made Easy.

2005-01-20 Thread Hasan Aljudy
wow .. this is awesome! On Thu, 20 Jan 2005 19:02:15 +0100, tei [EMAIL PROTECTED] wrote: Hi!. I think this modeling app its interesting even for coders. Its a new system impresive because its easy and powerfull. Dont really need a interface, Its like drawing 2d, but cooler. A good

RE: [hlcoders] SDK update

2005-01-20 Thread Alfred Reynolds
Right now the bot examples in the SDK just use the basic fakeclient engine functionality to move a player around a server. In future updates we will be exposing some services derived from the CS:S bots (for example, access to their navigation mesh ). - Alfred Original Message From:

Re: [hlcoders] SDK update

2005-01-20 Thread Ben Davison
Goody gumdrops Alfred :) On Thu, 20 Jan 2005 11:02:00 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Right now the bot examples in the SDK just use the basic fakeclient engine functionality to move a player around a server. In future updates we will be exposing some services derived from the

Re: [hlcoders] Making weapons use magazines?

2005-01-20 Thread Beppo
Exactly, make a pointer chain/list, let it sort by amount so that the 'best/fullest' mag is always the first one in the list. On reload you need to move the old mag back into this list if it wasn't empty. This way you can reload one mag after another and each mag holds its own amount of rounds

Re: [hlcoders] Player command - Health control? Damage?

2005-01-20 Thread Lance Vorgin
I really doubt that alot of those are forwarded to the server, as many deal with the material and rendering subsystems and the sv_cheats check is made locally :rolleyes: ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Beppo
Was nothing of all this posted on VERC? Without trying to sound rude or something alike, but you encounter these bugs within 2 minutes of playing the test map. But back on topic... some already said that many out there want a base SDK that actually works, has the basic stuff you need for a game

RE: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Chris Adams
Not everyone out there has the time and/or the skill to reinvent the wheel or to fix base codes. I think a few weeks ago this was definitely the case, but the availability of fixes now is very great. I messed up my code base totally the other day and it took me 20 minutes to have a fully working

RE: [hlcoders] SDK update

2005-01-20 Thread Adam \amckern\ Mckern
So we wont be able to mess with there ai any time soon? Also, why are we useing code built on what botman did all that time ago, and not something new like you find in UT? Adam --- Alfred Reynolds [EMAIL PROTECTED] wrote: Right now the bot examples in the SDK just use the basic fakeclient

Re: [hlcoders] Modeling Made Easy.

2005-01-20 Thread Adam \amckern\ Mckern
Thanks I'm using it at the moment, its like ms paint, but you make a model from it! And its JAVA! w00t! Tei, you find the best stuff, and tell us about it, keep it up! --- Hasan Aljudy [EMAIL PROTECTED] wrote: wow .. this is awesome! On Thu, 20 Jan 2005 19:02:15 +0100, tei [EMAIL

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-20 Thread Beppo
Thanks for the links Chris, appreciated. And I have to second you here ;) Admittedly though it would be nice just to use the Valve code instead of any possibly shoddy fixes :-) -- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios -

[hlcoders] Bad configuration in .sln

2005-01-20 Thread Grant Christensen
I am not sure if anyone has reported this before, but when you grab a clean checkout of the MP code from the SDK, one of the projects (can't rememebr if it was client or dll - not in front of it) has the intermediate directory for the Debug build set to use the Release directory. So your debug

RE: [hlcoders] Elevator issues

2005-01-20 Thread K. Mike Bradley
I think it has to do with the compromises that have to be made in multiplayer in terms of the network messages between all clients and the server. I don't know if it will ever be addressed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave R. Meyers