Fellow Developers,
My team and I are currently looking to author custom flex sliders for
use with our models, as they are apparently the only form of morph
targets in Source. Our goal is to be able to create new sliders for any
part of the model that we wish and allow users to define custom
Our Fellow Developers,
On second thought, I'll be more specific in my questioning. We want
to author flex sliders (morph targets), that a user can define (through
a VGUI app) and upload to any server that he/she connects to. The goal
is to allow players in our MOD actually create custom faces
El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió:
Our Fellow Developers,
On second thought, I'll be more specific in my questioning. We want
to author flex sliders (morph targets), that a user can define (through
a VGUI app) and upload to any server that he/she connects to.
Tei,
Well, the point really is so that the player can choose how he/she looks
like in the Sims2 or MountBlade. Thanks for the feedback though.
El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió:
Our Fellow Developers,
On second thought, I'll be more specific in my
Good luck :D You'd probably have to redo the entire modeling system to
make it work... the flexing, AFAIK, is done before compiling the models...
Better off making like 70 faces and letting people choose one. Or a
Morrowind-esque player customize. Different hair, sex, and face types
(uses
This is already being done in our mod...
Just look at how poseparameter and setposeparameter() works.. save off the
players data (0-10 maybe) along with whatever other data you might be
saving, and then have the server set the player models pose parameters to
the values the player has selected..
Maurino,
If you were here, I would kiss you. Thanks for the tip, mate
This is already being done in our mod...
Just look at how poseparameter and setposeparameter() works.. save off
the
players data (0-10 maybe) along with whatever other data you might be
saving, and then have the server set
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