RE: [hlcoders] poser parameters in a v_ model?

2005-09-07 Thread Maurino Berry
I'm not 100% so someone may correct me (please do) But I think a pose parameter being set is simply the delta between the positon/rotation of 2 keyframes, not a set of actual animation frames. Regardless, the AR2 model uses a poseparameter in the v model to control the vent (for some weird

[hlcoders] New to Source and AI questions...

2005-09-07 Thread Matt
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Gentlemen, I’m new to the source engine, but a friend and I have some ideas laid out and we’re working on it. Part of that is changing how the AI works. I’ve been to HYPERLINK

RE: [hlcoders] New to Source and AI questions...

2005-09-07 Thread Robin Walker
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There is already a system to control squad mates as you describe. Take a look at the ai_ally_manager entity. It counts squad mates and fires outputs based on the count, which the mapmaker can then

Re: [hlcoders] Model Surface Properties

2005-09-07 Thread Justin Krenz
I implemented the code you pasted from vbsp into studiomdl. I then used the value of 'j' in the triangle loop as the material index number for that triangle just to see if it works. This is retained by the collision model within studiomdl correctly until I try hitting the model with a trace in

RE: [hlcoders] poser parameters in a v_ model?

2005-09-07 Thread Adrian Finol
Pose Parameters can be used to blend between frames or animations. Most of the NPCs in Half-Life 2 use pose parameters to blend between 8 different run or walk animations (One for each direction). And in the case of the AR2 it just blends between two keyframes (one open and one closed).

RE: [hlcoders] poser parameters in a v_ model?

2005-09-07 Thread Tim Holt
Same it looks with the combine camera. Looking at it was what made me think having someone's v_ arm be a pose parameter controlled item is doable. Basically I want to do very fine motion control for the aiming the player does, where I freeze mouse look while in special aim model. Mouse motion