Re: [hlcoders] Is it possible to have client-side Entity only?

2005-09-20 Thread Alexander Galerakis
Hey, thanks, this is exactly what I was looking for too! -- http://ModHQ.notepadhax.com/ - Come get your Half-Life 2 news! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/

Re: [hlcoders] MP SDK Thirdperson errors

2005-09-20 Thread Draco
-- [ Picked text/plain from multipart/alternative ] Check the console(in debug mode I think) and see if there is any errors about animations not being found, if so, you are playing the wrong animations in the code and you have to change them. This happened to me once when I recompiled a HL1DM gman

Re: [hlcoders] Is it possible to have client-side Entity only?

2005-09-20 Thread Marcus Matèrn
Thanks, you've made my day ! C_Gib was a perfect example. Can't understand how I missed it. Adrian Finol wrote: There are a few examples of client-side only entities in the SDK. Check c_gib.cpp for C_Gib or c_baseanimating for C_ClientRagdoll. -Original Message- From: [EMAIL PROTECTE

[hlcoders] MP SDK Thirdperson errors

2005-09-20 Thread DigiChaos
-- [ Picked text/plain from multipart/alternative ] I am having some serious issues with thirdperson view with the MP SDK. Basically I did the following: - Created a new MP SDK MOD using the mod creation wizard - Fixed the BotPutInServer linker errors ( http://developer.valvesoftware.com/wiki/SDK_

RE: [hlcoders] Is it possible to have client-side Entity only?

2005-09-20 Thread Adrian Finol
There are a few examples of client-side only entities in the SDK. Check c_gib.cpp for C_Gib or c_baseanimating for C_ClientRagdoll. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcus Matèrn Sent: Tuesday, September 20, 2005 9:14 AM To: hlcoders@list.v

RE: [hlcoders] Applying textures to the world

2005-09-20 Thread Adam \"amckern\" Mckern
> To unsubscribe, edit your list preferences, or view > the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > __ NOD32 1.1224 (20050920) Information > __ > > This message was checked by NOD32 anti

RE: [hlcoders] Applying textures to the world

2005-09-20 Thread Tony \"omega\" Sergi
i-Virus. Version: 7.0.344 / Virus Database: 267.11.3/106 - Release Date: 19/09/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 1.12

[hlcoders] Is it possible to have client-side Entity only?

2005-09-20 Thread Marcus Matèrn
Is it possible to have an entity only on the client side without the server knowing about it? Or do I have to do something like: IMPLEMENT_CLIENTCLASS_DT(C_Crosshair, DT_Crosshair, CCrosshair) and have a responding class (CCrosshair) at server side? I've tried setting it up using this following

Re: [hlcoders] Applying textures to the world

2005-09-20 Thread Adam \"amckern\" Mckern
Have a look at Eclipse - it might be what your after --- Imperio59 <[EMAIL PROTECTED]> wrote: > Yea, the title makes it sound like i need to use a > decal, but it's a bit > more complicated than that: > I want to show a texture applied to the world > geometry, and have it move > around, and fit t

[hlcoders] Applying textures to the world

2005-09-20 Thread Imperio59
Yea, the title makes it sound like i need to use a decal, but it's a bit more complicated than that: I want to show a texture applied to the world geometry, and have it move around, and fit the terrain geometry and such... I looked at the decal functions, but I'm thinking it might be too costly to