Does anyone know how to set a currently playing animation (on the player
model) to a specific frame? Within CHL2MP_player::SetAnimation I am trying
to set a specific frame number when the desired activity is requested, using
the SetCycle function of c_baseanimating, but it dosent seem to change
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[ Picked text/plain from multipart/alternative ]
it's generally not a good thing to set the frame...you'll experience jerks
On 2/1/06, l3fty [EMAIL PROTECTED] wrote:
Does anyone know how to set a currently playing animation (on the player
model) to a specific frame? Within
Welcome to the internet! :^)
Quoting Aaron Schiff [EMAIL PROTECTED]:
...you'll experience jerks
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Vyacheslav Dzhura wrote:
Hi everyone!
Need some basic info on how to do coop in Half-Life 1. Also does
anyone has old Botman's Bot sources when it used to be separate mod
with magenta background in main menu and silver menu items.
I emailed my Bot10 executable and source files to you. It's
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