[hlcoders] Setting current animation to a specific frame

2006-02-01 Thread l3fty
Does anyone know how to set a currently playing animation (on the player model) to a specific frame? Within CHL2MP_player::SetAnimation I am trying to set a specific frame number when the desired activity is requested, using the SetCycle function of c_baseanimating, but it dosent seem to change

Re: [hlcoders] Setting current animation to a specific frame

2006-02-01 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] it's generally not a good thing to set the frame...you'll experience jerks On 2/1/06, l3fty [EMAIL PROTECTED] wrote: Does anyone know how to set a currently playing animation (on the player model) to a specific frame? Within

Re: [hlcoders] Setting current animation to a specific frame

2006-02-01 Thread Tim Holt
Welcome to the internet! :^) Quoting Aaron Schiff [EMAIL PROTECTED]: ...you'll experience jerks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Very urgent - HL1 coop coding help

2006-02-01 Thread Jeffrey \botman\ Broome
Vyacheslav Dzhura wrote: Hi everyone! Need some basic info on how to do coop in Half-Life 1. Also does anyone has old Botman's Bot sources when it used to be separate mod with magenta background in main menu and silver menu items. I emailed my Bot10 executable and source files to you. It's