Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Adam \amckern\ Mckern
Yeah sorry - thats one word i cant even try and spell physics --- Jorge Rodriguez [EMAIL PROTECTED] wrote: Adam amckern Mckern wrote: Runs clean with nightfall, and seems to stop in my testing the phis death that is cased by the suspended phis boxes! Well done Sorry, but I don't

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Jorge Rodriguez
Adam amckern Mckern wrote: Yeah sorry - thats one word i cant even try and spell physics OK so phis means physics, but I still don't know what physics boxes or physics deaths are. Come to think of it, I don't know what nightfall is either, is it a map? I'm not trying to insult your

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] nightfall is a mod that Amckern is working on physics boxes are func_physbox entities physics death is when they crush you On 3/29/06, Jorge Rodriguez [EMAIL PROTECTED] wrote: Adam amckern Mckern wrote: Yeah sorry - thats one word i cant

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Jorge Rodriguez
Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] nightfall is a mod that Amckern is working on physics boxes are func_physbox entities physics death is when they crush you ... and this code will stop the player dying from those boxes? That doesn't make any sense to me,

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] No...he's not saying that at all. On 3/29/06, Jorge Rodriguez [EMAIL PROTECTED] wrote: Aaron Schiff wrote: -- [ Picked text/plain from multipart/alternative ] nightfall is a mod that Amckern is working on physics boxes are func_physbox

Re: [hlcoders] Client-side touch prediction

2006-03-29 Thread Adam \amckern\ Mckern
Lets forget it :) My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __ Do You

Re: [hlcoders] About using TFC sounds in a HL2 mod?

2006-03-29 Thread Garry Newman
I kind of assumed that Valve didn't care since I'm not profiting from their work and it's all coming back to them anyway. If I were distributing Dystopia models with my mod it'd be a different story. That said, the only non-HL2 model we have is the Gordon Half-Life 1 model. It's probably too

[hlcoders] particlemgr.cpp div/0 - sdk bug?

2006-03-29 Thread [EMAIL PROTECTED]
-- [ Picked text/plain from multipart/alternative ] Can anyone confirm if Im right or missing something? cl_dll/particlemgr.cpp --- void CParticleEffectBinding::DoBucketSort(... { ... nbsp;nbsp;nbsp; nbsp;nbsp;nbsp; // Add it to the appropriate bucket. nbsp;nbsp;nbsp; nbsp;nbsp;nbsp; float

Re: [hlcoders] Client dll not being used

2006-03-29 Thread bloodykenny
This is the same bug in the srcds core, unfortunately. In fact Valve probably copied the Quake 2 code directly because Quake 2 had this exact same annoying bug of failing to report dll load issues and continuing. That was the first thing I fixed when they open sourced it. :) Try

RE: [hlcoders] Client dll not being used

2006-03-29 Thread Yahn Bernier
Right, my guess would be you have a global constructor that is causing a .gpf and so LoadLibrary itself is failing. There are ways to debug this (you can write a simple app which LoadLibrary's your client .dll and see what the error code/message is), including rolling back to a last known good

Re: [hlcoders] speed increase when walking along walls, any fixes?

2006-03-29 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] btw, Tjoppen looked at that line you changed and said Isn't that just like currentspeed = mv-m_vecVelocity.Length();? I tried it, and sure enough, it works the same. wall speed is gone :) thanks -- Draco --

Re: [hlcoders] the vphysics bug worse in latest srcds?

2006-03-29 Thread Physical Mayhem Bug
Any word Garry? And here's the stack trace of the day... vphysics.dll!260a2426() vphysics.dll!260d3eae() vphysics.dll!2608af8e() vphysics.dll!2608b01b() vphysics.dll!260a2697() vphysics.dll!260aac2b() vphysics.dll!2609cd5b()

RE: [hlcoders] Client dll not being used

2006-03-29 Thread Greg Chadwick
Ahh thanks Yahn, turns out it was a badly behaved global constructor, I was merging in some old code to my new code base and completely forget it was there :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yahn Bernier Sent: 30 March 2006 01:39 To:

Re: [hlcoders] String table case insensitivity causes problems.

2006-03-29 Thread Physical Mayhem Bug
Patch (untested) posted to http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Case_changes_in_player_names_cause_chat_truncation for the bare bones sdk. At 2006/03/28 01:42 PM, Physical Mayhem Bug wrote: Well, so far Valve has never responded to any of the SDK bug reports, so you