Re: [hlcoders] L4D Glow Effects

2009-11-26 Thread Garry Newman
LL_Function( render, GetRenderTarget ) { RENDER_CONTEXT(); Push_ITexture( pRenderContext-GetRenderTarget() ); return 1; } Pretty much returns a texture LL_Function( cam, IgnoreZ ) { RENDER_CONTEXT(); if ( g_Lua-GetBool(1) ) { pRenderContext-DepthRange( 0.0f, 0.01f ); return 0; }

Re: [hlcoders] Looking for some advice and direction

2009-11-26 Thread Tobias Kammersgaard
I'd like to see it too to be honest. /ScarT 2009/11/25 David Kraeutmann da...@davidkra.net Krenzo learned to code by writing Empires, now we've got to clean up... On Wed, Nov 25, 2009 at 11:41 PM, David Kraeutmann da...@davidkra.net wrote: Ours, but some Valve code is mess too :) On

Re: [hlcoders] Creating ledge movement for SP/MP?

2009-11-26 Thread Luke Smith
Ive been thinking bout this subject recently so I'd be really interested to see what people have to say about it. I imagine theirs quite a bit published about this too. In assasins creed it seems like it detects the nearest grabable edge so that when you jump towards it helps you onto it. It

Re: [hlcoders] Creating ledge movement for SP/MP?

2009-11-26 Thread Mandibull
On Tue, Nov 24, 2009 at 21:56, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I'm trying to go about figuring out what an efficient way of creating 'ledge movement' for Source would be. What I'm trying to accomplish is similar to Mirrors Edge and Assassins Creed where you can jump and hang

Re: [hlcoders] L4D Glow Effects

2009-11-26 Thread Matt Hoffman
The blur shader - you can just take the shader dll from GMod if you want - I don't mind at all. If you want to implement it yourself it's just a shader that blurs the texture. More of modders need to be like this. :) On Thu, Nov 26, 2009 at 1:58 AM, Garry Newman garrynew...@gmail.com wrote:

Re: [hlcoders] L4D Glow Effects

2009-11-26 Thread Michael Corsaro
Is it alright if I use your C++ ported code? On Thu, Nov 26, 2009 at 11:22 AM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: The blur shader - you can just take the shader dll from GMod if you want - I don't mind at all. If you want to implement it yourself it's just a shader that

Re: [hlcoders] L4D Glow Effects

2009-11-26 Thread Michael Corsaro
Actually, you might want to put it on the VDC On Thu, Nov 26, 2009 at 11:37 AM, Michael Corsaro corsa...@gmail.comwrote: Is it alright if I use your C++ ported code? On Thu, Nov 26, 2009 at 11:22 AM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: The blur shader - you can just take