Actually, you might want to put it on the VDC

On Thu, Nov 26, 2009 at 11:37 AM, Michael Corsaro <corsa...@gmail.com>wrote:

> Is it alright if I use your C++ ported code?
>
>
> On Thu, Nov 26, 2009 at 11:22 AM, Matt Hoffman <
> lord.matt.hoff...@gmail.com> wrote:
>
>> >
>> > The blur shader - you can just take the shader dll from GMod if you want
>> -
>> > I
>> > don't mind at all. If you want to implement it yourself it's just a
>> shader
>> > that blurs the texture.
>> >
>>
>> More of modders need to be like this. :)
>> On Thu, Nov 26, 2009 at 1:58 AM, Garry Newman <garrynew...@gmail.com>
>> wrote:
>>
>> > LL_Function( render, GetRenderTarget )
>> > {
>> > RENDER_CONTEXT();
>> > Push_ITexture( pRenderContext->GetRenderTarget() );
>> >
>> > return 1;
>> > }
>> >
>> > Pretty much returns a texture
>> >
>> > LL_Function( cam, IgnoreZ )
>> > {
>> >
>> > RENDER_CONTEXT();
>> >
>> > if ( g_Lua->GetBool(1) )
>> > {
>> > pRenderContext->DepthRange( 0.0f, 0.01f );
>> > return 0;
>> > }
>> >
>> > pRenderContext->DepthRange( 0.0f, 1.0f );
>> >
>> >
>> > return 0;
>> > }
>> >
>> > Probably the most hacky way to do it.
>> >
>> >
>> > The blur shader - you can just take the shader dll from GMod if you want
>> -
>> > I
>> > don't mind at all. If you want to implement it yourself it's just a
>> shader
>> > that blurs the texture.
>> >
>> > garry
>> >
>> > On Thu, Nov 26, 2009 at 12:34 AM, Jonathan White
>> > <killermonke...@gmail.com>wrote:
>> >
>> > > OK, I have implemented the LUA code that was posted by that guy on
>> > > facepunch.com into C++. I am having a couple problems though, and
>> > > translation issues that maybe Garry can help with.
>> > >
>> > > Here is the code: http://www.copypastecode.com/16117/?view=lines
>> > >
>> > > I included the header at the top and the important definitions
>> underneath
>> > > (NOT COMPILABLE). I implemented this guy as a IScreenSpaceEffect and
>> it
>> > > works GREAT. The only issue I am having is the glow is not being
>> cutout
>> > > where the model is. I believe the problem lies with the way the
>> stencil
>> > is
>> > > being created.
>> > >
>> > > Garry, what does the GetRenderTarget(...) function actually do? Right
>> now
>> > I
>> > > am doing CTextureReference::InitRenderTarget(...)
>> > >
>> > > Also, what does cam.IgnoreZ( ... ) do? I cannot find an equivalent
>> call
>> > in
>> > > the C++
>> > >
>> > > One last thing, "pp/blurx" does not exist in the Source Materials. Is
>> > this
>> > > a
>> > > Garry's Mod material?
>> > >
>> > > Thanks for your help so far!
>> > >
>> > > Jonathan White
>> > > GoldenEye: Source
>> > > _______________________________________________
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>> > >
>> > >
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>> >
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