>
> The blur shader - you can just take the shader dll from GMod if you want -
> I
> don't mind at all. If you want to implement it yourself it's just a shader
> that blurs the texture.
>

More of modders need to be like this. :)
On Thu, Nov 26, 2009 at 1:58 AM, Garry Newman <garrynew...@gmail.com> wrote:

> LL_Function( render, GetRenderTarget )
> {
> RENDER_CONTEXT();
> Push_ITexture( pRenderContext->GetRenderTarget() );
>
> return 1;
> }
>
> Pretty much returns a texture
>
> LL_Function( cam, IgnoreZ )
> {
>
> RENDER_CONTEXT();
>
> if ( g_Lua->GetBool(1) )
> {
> pRenderContext->DepthRange( 0.0f, 0.01f );
> return 0;
> }
>
> pRenderContext->DepthRange( 0.0f, 1.0f );
>
>
> return 0;
> }
>
> Probably the most hacky way to do it.
>
>
> The blur shader - you can just take the shader dll from GMod if you want -
> I
> don't mind at all. If you want to implement it yourself it's just a shader
> that blurs the texture.
>
> garry
>
> On Thu, Nov 26, 2009 at 12:34 AM, Jonathan White
> <killermonke...@gmail.com>wrote:
>
> > OK, I have implemented the LUA code that was posted by that guy on
> > facepunch.com into C++. I am having a couple problems though, and
> > translation issues that maybe Garry can help with.
> >
> > Here is the code: http://www.copypastecode.com/16117/?view=lines
> >
> > I included the header at the top and the important definitions underneath
> > (NOT COMPILABLE). I implemented this guy as a IScreenSpaceEffect and it
> > works GREAT. The only issue I am having is the glow is not being cutout
> > where the model is. I believe the problem lies with the way the stencil
> is
> > being created.
> >
> > Garry, what does the GetRenderTarget(...) function actually do? Right now
> I
> > am doing CTextureReference::InitRenderTarget(...)
> >
> > Also, what does cam.IgnoreZ( ... ) do? I cannot find an equivalent call
> in
> > the C++
> >
> > One last thing, "pp/blurx" does not exist in the Source Materials. Is
> this
> > a
> > Garry's Mod material?
> >
> > Thanks for your help so far!
> >
> > Jonathan White
> > GoldenEye: Source
> > _______________________________________________
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> >
> >
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