[hlcoders] Crash in release mode only AND Changing the viewports scheme

2006-04-24 Thread ChromeAngel
with the scheme name, Repaint or ApplySchemeSettings to try and force the new scheme to be applied all cause crashes in vguii2.dll Your advice and assistance would be appreciated. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] RE: Debugging from .NET and Physics

2005-07-16 Thread ChromeAngel
Letting you know I fixed my debugging problem with unable to load engine.dll (issue 1). I had been debugging with half-life 2's hl2.exe , changing that to debug with half-life 2 deathmatch's hl2.exe solved the problem. Now infinite values from physics...

[hlcoders] Re: hlcoders digest, Vol 1 #2027 - 10 msgs

2005-07-12 Thread ChromeAngel
This was the workaround for the old issue I found on VERC, as I mentioned in my 2nd paragraph. Running other games first it has no effect on these issues. Guess again. - ChromeAngel --__--__-- Message: 9 Date: Mon, 11 Jul 2005 22:05:09 +0100 From: Ben Davison [EMAIL PROTECTED] To: hlcoders

[hlcoders] Re: hlcoders digest, Vol 1 #2028 - 5 msgs

2005-07-12 Thread ChromeAngel
problem. - ChromeAngel Subject: RE: [hlcoders] Debugging from .NET and Physics Date: Mon, 11 Jul 2005 14:56:28 -0700 From: Jay Stelly [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com When I load my first map with a physics entity on it I get a stream

[hlcoders] RE: UTIL_FindEntityBy problems

2005-05-03 Thread ChromeAngel
1) When hammer adds properties to an entity the property name is always forced lowercase, so you will never metach the property m_iPowerzone. 2) Depending on the version of the compile tools you're using they may be deleting non-dynamic unanamed the light entities out of your BSP after RAD, many

RE: [hlcoders] Localization woes

2005-04-07 Thread ChromeAngel
format. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Wednesday, April 06, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Localization woes I'm trying to use localizations in my HL2MP based mod, without much success

[hlcoders] Localization woes

2005-04-06 Thread ChromeAngel
. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] RE: Was not sure where to ask about this but models / textures

2005-04-04 Thread ChromeAngel
In Source you can specify sets of textures in the models's QC file, which can be switched in code. I haven't done it myself, so I can't tell you what the QC file commands are or the C++, but I have read of this being done (on VERC forum I think). ChromeAngel -Original Message- Message