with the scheme name, Repaint or ApplySchemeSettings
to try and force the new scheme to be applied all cause crashes in
vguii2.dll
Your advice and assistance would be appreciated.
-ChromeAngel
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Letting you know I fixed my debugging problem with unable to load
engine.dll (issue 1). I had been debugging with half-life 2's hl2.exe
, changing that to debug with half-life 2 deathmatch's hl2.exe solved
the problem.
Now infinite values from physics...
This was the workaround for the old issue I found on VERC, as I
mentioned in my 2nd paragraph. Running other games first it has no
effect on these issues. Guess again.
- ChromeAngel
--__--__--
Message: 9
Date: Mon, 11 Jul 2005 22:05:09 +0100
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders
problem.
- ChromeAngel
Subject: RE: [hlcoders] Debugging from .NET and Physics
Date: Mon, 11 Jul 2005 14:56:28 -0700
From: Jay Stelly [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Reply-To: hlcoders@list.valvesoftware.com
When I load my first map with a physics entity on it I get a
stream
1) When hammer adds properties to an entity the property name is always
forced lowercase, so you will never metach the property m_iPowerzone.
2) Depending on the version of the compile tools you're using they may be
deleting non-dynamic unanamed the light entities out of your BSP after
RAD, many
format.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Wednesday, April 06, 2005 2:04 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Localization woes
I'm trying to use localizations in my HL2MP based mod, without much
success
.
-ChromeAngel
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In Source you can specify sets of textures in the models's QC file, which
can be switched in code. I haven't done it myself, so I can't tell you what
the QC file commands are or the C++, but I have read of this being done (on
VERC forum I think).
ChromeAngel
-Original Message-
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